Suppose you are working for a Zoo and you are asked to write the class for keeping information about animals. You decide to call your class Animal. Write the class Animal that represents an animal. The attributes are the animal id, the species, price, and a flag indicating whether it is currently being in a show. Note that, when an animal is created, unique new id number is allocated to id. This id number will be generated by adding one to the previously used id number, which is kept stored in a variable shared by all Animal objects. Include accessors for all attributes, a mutator to change the flag, and a method to increase the price. Two most necessary constructors (that will be used create new animals).
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- Dice Rolling Class In this problem, you will need to create a program that simulates rolling dice. To start this project, you will first need to define the properties and behaviors of a single die that can be reused multiple times in your future code. This will be done by creating a Dice class. Create a Dice class that contains the following members: Two private integer variables to store the minimum and maximum roll possible. Two constructors that initialize the data members that store the min/max possible values of rolls. a constructor with default min/max values. a constructor that takes 2 input arguments corresponding to the min and max roll values Create a roll() function that returns a random number that is uniformly distributed between the minimum and maximum possible roll values. Create a small test program that asks the user to give a minValue and maxValue for a die, construct a single object of the Dice class with the constructor that initializes the min and max…Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…
- Create an Automobile class for a dealership. Include fields for an ID number, make, model, color, year, and miles per gallon. Include get and set methods for each field. Do not allow the ID to be negative or more than 9999; if it is, set the ID to 0. Do not allow the year to be earlier than 2005 or later than 2019; if it is, set the year to 0. Do not allow the miles per gallon to be less than 10 or more than 60; if it is, set the miles per gallon to 0. Include a constructor that accepts arguments for each field value and uses the set methods to assign the values.Design a class named CustomerRecord that holds a customer number, name, and address. Include separate methods to 'set' the value for each data field using the parameter being passed. Include separate methods to 'get' the value for each data field, i.e. "return" the field's value. Pseudocode:An artist's discography includes several albums. Each album includes several songs. We want to model the Discography, Album and Song classes as follows • a discography has a single artist attribute and a total_time method that returns the total minutes corresponding to the artist's entire discography • an album has a single name attribute and a total_time method that returns the total minutes for the songs on the album a song has two attributes: title and duration and a duration method that returns the duration in minutes of the song • we want to take advantage of the composite pattern so that the duration method delivers the total number of minutes of a song, album or the entire discography of the artist depending on the object in question a) Draw a UML class diagram showing the solution b) Write the Ruby code that implements it
- Class Design Within the backend server, we’ll have multiple classes to organize our code. All the class descriptions are listed below. FoodWastageRecord NOTE: You need to design this class. It represents each food wastage entry recorded by the user through the form on the webpage (frontend). If you notice the form on the webpage, you’ll see that each FoodWastageRecord will have the following as the data members aka member variables. Date (as string) Meal (as string) Food name (as string) Quantity in ounces (as double) Wastage reason (as string) Disposal mechanism (as string) Cost (as double) Each member variable comes with its accessor/mutator functions. FoodWastageReport NOTE: You need to design this class. It represents the report generated on the basis of the records entered by the user. This class will be constructed with all the records entered by the user as a parameter. It will then apply the logic to go over all the records and compute the following: Names of most…I need a step by step explanation on how to create this project. Project: Flight Time Problem Description: Design two classes: Flight and Itinerary. The Flight class stores the information about a flight with the following members: A data field named flightNo of the String type with getter function. A data field named departureTime of the GregorianCalendar type with getter and setter functions. A data field named arrivalTime of the GregorianCalendar type with getter and setter functions. A constructor that creates a Flight with the specified number, departureTime, and arrivalTime. A function named getFlightTime() that returns the flight time in minutes. The Itinerary class stores the information about the itinerary with the following members: A data field named flights of the List<Flight> type. The list contains the flights for the itinerary in increasing order of departureTime. A constructor that creates an Itinerary with the specified fights. A function named…Create a class of Dog, some of the differences you might have listed out maybe breed, age, size, color, etc. Then create characteristics (breed, age, size, color) can form a data member for your object. Then list out the common behaviors of these dogs like sleep, sit, eat, etc. Design the class dogs with objects and methods.
- if anything missing from the question add it by yourself randomlyC# language Create a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().Q3 attached in the image with the table 1 if you want to recreate code then you can Question Write code for an Invoice class for a car sale. Printing an object of the Invoice should print thedetails about the seller, the buyer, the dealer, the date of transaction, the car being sold, the purchase and selling price, the commission earned by the dealer, sales tax, and the total price of the car (calculated given the details in Question 3 part 3). A generation of the invoice object should set the isSold variable of the car class to true. You do not need to write code for any other classes 3.) Syntax of the code is given below: import java.util.*; class Car{ //class car String[] name; int reg_number,eng_number, chassis_num,status; String[] city, model, color, date_reg,date_arr,type; float price; float abstract calculate (float price); } class Dealer extends Car{ //inherits from Car String[] deal_name, deal_id, deal_add, deal_pno; float dealer_com ;…Part I Create a Ticket class. The design is up to you. Write the necessary methods. Part II Create a MovieTicket class that inherits from Ticket class. The design is up to you. Write the necessary methods. Part III Create a Theater class. The design is up to you. Write the necessary methods.