Please create an object of CPlusPlus. The object name is myObject. class CPlusPlus { int n; }; int main() { return 0;
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- public class Accumulator { private int total private String name; public Accummulator (string name , int total) { this .name = name; this .total=total; } } 3. In a main method, create an object of Accumulator with the name as "Mary" and total as 100.2. Student (extend the class Person) that has the following: Data Fields: private int ID prvate double grade Constructor: Constructor to create a Student object with specifiedname address, ID & grade. Methods: Accessor and mutator methods for all data fields.SHORT JAVA CODE only requested methods etc.
- Please do it in JavaScript or C# 1) Design and implement the class structure for a drawing application. A drawing is made up of a canvas that contains a collection of three different shapes: circles, lines, and boxes. Each shape can be drawn by calling a Draw() method for that shape. The canvas class should also have a draw method that draws all of the shapes it contains. You don’t have to actually draw anything on a screen; you can simulate drawing by writing a message to the console.For example, the code snippet: canvas.Draw();Drawing a circle at...Drawing a line at...etc. (For each shape on the canvas) 2)(Bonus) Consider re-writing the above answer (#1) differently where the canvas does not contain the shapes, but is able to draw any of the three shapes passed to it. Re-design canvas.Draw() if you need to. Your main() program should ask for user input on what shape to draw. Ask once, draw, then exit.could produce something like the following output to the console:Computer Science You are required to develop a small chatting application where two or more friends can communicate each other through messages. Create a class Message which has Date d, and message (string). Provide getters/setters, constructors, toString. Create a class Friend having String name, String contact, email and ArrayList of Messages provide getters/setters, constructors, toString addMessage(Message m) method which will add new message to the list. Provide following options to the user using JFrame. Login which will help user login to the application. View Friends (Display List of All Friends) View Messages ( This should display all message of a Friend) Send message (This should ask for friend name and message match the friend name and write that message to the array list).Java script. class Chameleon { static colorChange(newColor) { this.newColor = newColor; return this.newColor; } constructor({ newColor = 'green' } = {}) { this.newColor = newColor; } } const freddie = new Chameleon({ newColor: 'purple' }); console.log(freddie.colorChange('orange'));.
- Using Java Language: DESCRIPTION The goal is to create a library called DisneyPlus, which hosts Movies and Books, and then to be able to view information such as the best movie (based on score), the most expensive book, all the movies in which an actor has acted. The classes you need to define are Consumer, User, Category, Asset, Book, Movie, DisneyPlus. Apart from these, you do not need to define any classes. You can use any built-in method or structure that you think will work for you. QUESTION Define a class named Consumer. id:int birthYear:int, salary:int, firstName:string, lastName:string, ------------------------------------------------------------------------------- Define a class named User and inherite it from the Consumer class. loginStatus:boolean; //if user signed in set true. Default value is false userName:string; password:string; User(id,firstName,LastName,userName,password); -------------------------------------------------------------------------------…public class Cat extends Pet { private String breed; public void setBreed(String userBreed) { breed = userBreed; } public String getBreed() { return breed; }} public class Pet { protected String name; protected int age; public void setName(String userName) { name = userName; } public String getName() { return name; } public void setAge(int userAge) { age = userAge; } public int getAge() { return age; } public void printInfo() { System.out.println("Pet Information: "); System.out.println(" Name: " + name); System.out.println(" Age: " + age); } } import java.util.Scanner; public class PetInformation { public static void main(String[] args) { Scanner scnr = new Scanner(System.in); // create a generic Pet and a Cat Pet myPet = new Pet(); Cat myCat = new Cat(); // declare variables for pet and cat info String petName, catName, catBreed; int petAge,…/* (name header)*/public class BatteryTester{ public static void main(String[] args) { //=========================battery1============================ //Create a Battery object called battery1 using the default constructor System.out.println("=====Battery1====="); //Print the max capacity and the current capacity of battery1 //Check if the battery is full and print the result. You need to call the method isFull() //Drain the battery by 25.5 mAh //Print the current capacity of battery1 after draining //=========================battery2============================ //Create a Battery object called battery2 using the overloaded constructor and set the current capacity and //max capacity to 2000 mAh. System.out.println("\n=====Battery2====="); //Print the max capacity and the current capacity of battery2 //Drain the battery by 2200 mAh //Print…
- class IndexItem { public: virtual int count() = 0; virtual void display()= 0; };class Book : public IndexItem { private: string title; string author; public: Book(string title, string author): title(title), author(author){} virtual int count(){ return 1; } virtual void display(){ /* YOU DO NOT NEED TO IMPLEMENT THIS FUNCTION */ } };class Category: public IndexItem { private: /* fill in the private member variables for the Category class below */ ? int count; public: Category(string name, string code): name(name), code(code){} /* Implement the count function below. Consider the use of the function as depicted in main() */ ? /* Implement the add function which fills the category with contents below. Consider the use of the function as depicted in main() */ ? virtualvoiddisplay(){ /* YOU DO NOT NEED TO IMPLEMENT THIS FUNCTION */ } };SELECT ALL of the valid statements that instantiate an object from the Bicycle class shown below.In main, create an object named "c1" of type Computer: cl Computer; Computer cl-new Memory(); Computer cl-new Computer(new Memory()); Computer cl-new Computer):