Moving Between Rooms - Navigation In this assignment, you will be working with a given "rooms" dictionary and associated constants to create a simple text-based game. Your main task is to develop a function that allows the player to navigate through the rooms based on the given specifications. You need to implement the function found in the starter code to the right The function should take into account the following conditions: If the direction leads to an exit, set the next room to the exit and the message to "Goodbye". If the direction is invalid, set the next room to the current room and the message to "No such direction". If the direction is valid, but you cannot go that way, set the next room to the current room and the message to "You bumped into a wall". If the direction is valid and you can go that way, set the next room to the room in that direction and the message to "Empty". To help you understand how the function will be integrated into the gameplay loop, the following sample code is provided: result = navigate(current_room, direction) if result[1] != "": print(result[1]) current_room = result[0]

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Moving Between Rooms - Navigation In this assignment, you will be working with a given "rooms" dictionary and associated constants to create a simple text-based game. Your main task is to develop a function that allows the player to navigate through the rooms based on the given specifications. You need to implement the function found in the starter code to the right The function should take into account the following conditions: If the direction leads to an exit, set the next room to the exit and the message to "Goodbye". If the direction is invalid, set the next room to the current room and the message to "No such direction". If the direction is valid, but you cannot go that way, set the next room to the current room and the message to "You bumped into a wall". If the direction is valid and you can go that way, set the next room to the room in that direction and the message to "Empty". To help you understand how the function will be integrated into the gameplay loop, the following sample code is provided: result = navigate(current_room, direction) if result[1] != "": print(result[1]) current_room = result[0]
Great Hall
North
Bedroom
South
East
West
Cellar
4. Next, you will develop code to meet the required functionality, by prompting the player to enter commands to move between the rooms or
exit the game. To achieve this, you must develop the following:
A gameplay loop that includes:
■ Output that displays the room the player is currently in
Decision branching that tells the game how to handle the different commands. The commands can be to either move between
rooms (such as go North, South, East, or West) or exit.
. If the player enters a valid "move" command, the game should use the dictionary to move them into the new room.
If the player enters "exit," the game should set their room to a room called "exit."
. If the player enters an invalid command, the game should output an error message to the player (input validation).
A way to end the gameplay loop once the player is in the "exit" room
TIP: Use the pseudocode or flowchart that you designed in Step #4 of Project One to help you develop your code.
5. As you develop, you should debug your code to minimize errors and enhance functionality. After you have developed all of your code, be
sure to run the code to test and make sure it is working correctly.
o What happens if the player enters a valid direction? Does the game move them to the correct room?
• What happens if the player enters an invalid direction? Does the game provide the correct output?
. Can the player exit the game?
Guidelines for Submission
Submit your "ModuleSixAssignment.py" file. Be sure to include your name in a comment at the top of the code file.
Transcribed Image Text:Great Hall North Bedroom South East West Cellar 4. Next, you will develop code to meet the required functionality, by prompting the player to enter commands to move between the rooms or exit the game. To achieve this, you must develop the following: A gameplay loop that includes: ■ Output that displays the room the player is currently in Decision branching that tells the game how to handle the different commands. The commands can be to either move between rooms (such as go North, South, East, or West) or exit. . If the player enters a valid "move" command, the game should use the dictionary to move them into the new room. If the player enters "exit," the game should set their room to a room called "exit." . If the player enters an invalid command, the game should output an error message to the player (input validation). A way to end the gameplay loop once the player is in the "exit" room TIP: Use the pseudocode or flowchart that you designed in Step #4 of Project One to help you develop your code. 5. As you develop, you should debug your code to minimize errors and enhance functionality. After you have developed all of your code, be sure to run the code to test and make sure it is working correctly. o What happens if the player enters a valid direction? Does the game move them to the correct room? • What happens if the player enters an invalid direction? Does the game provide the correct output? . Can the player exit the game? Guidelines for Submission Submit your "ModuleSixAssignment.py" file. Be sure to include your name in a comment at the top of the code file.
Listen ▶
Overview
As you are preparing for your final text game project submission, the use of dictionaries, decision branching, and loops will be an important part of
your solution. This milestone will help guide you through the steps of moving from your pseudocode or flowchart to code within the PyCharm
integrated development environment (IDE).
You will be working with the same text-based game scenario from Projects One and Two. In this milestone, you will develop code for a simplified
version of the sample dragon-themed game. The simplified version involves moving between a few rooms and being able to exit the game with an
"exit" command. In the simplified version, there are no items, inventory, or villain. Developing this simplified version of the game supports an
important programming strategy: working on code in small iterations at a time. Completing this milestone will give you a head start on your work
to complete the game for Project Two.
Prompt
For this milestone, you will be submitting a working draft of the code for a simplified version of the text-based game that you are developing for
Project Two. You will focus on displaying how a room dictionary works with the "move" commands. This will include the if, else, and elif statements.
that move the adventurer from one room to another.
1. Before
this milestone, it is important understand the required functionality for this simplified version of the game. The game
should prompt the player to enter commands to either move between rooms or exit the game. Review the Milestone Simplified Dragon Text
Game Video and the Milestone Simplified Text Game Flowchart to see an example of the simplified version of the game. A video transcript is
available: Transcript for Milestone Simplified Dragon Text Game Video.
IMPORTANT: The "Move Between Rooms" process in the Milestone Simplified Text Game Flowchart is intentionally vague. You designed a
more detailed flowchart or pseudocode for this process as a part of your work on Project One. Think about how your design will fit into this
larger flowchart.
2. In PyCharm, create a new code file titled "ModuleSix Milestone.py. At the top of the file, include a comment with your name. As you develop
your code, you must use industry standard best practices, including in-line comments and appropriate naming conventions, to enhance the
readability and maintainability of the code.
3. Next, copy the following dictionary into your PY file. This dictionary links rooms to one another and will be used to store all possible moves
per room, in order to properly validate player commands (input). This will allow the player to move only between rooms that are linked.
Note: For this milestone, you are being given a dictionary and map for a simplified version of the dragon-themed game. Make sure to read the
code carefully so that you understand how it works. In Project Two, you will create your own dictionary based on your designs.
MA dictionary for the simplified dragon text game
#The dictionary links a room to other rooms.
rooms
Great Hall': {'South': 'Bedroom"},
'Bedroom': {'North': 'Great Hall', 'East': 'Cellar'},
'Cellar': {'West': 'Bedroom'}
Transcribed Image Text:Listen ▶ Overview As you are preparing for your final text game project submission, the use of dictionaries, decision branching, and loops will be an important part of your solution. This milestone will help guide you through the steps of moving from your pseudocode or flowchart to code within the PyCharm integrated development environment (IDE). You will be working with the same text-based game scenario from Projects One and Two. In this milestone, you will develop code for a simplified version of the sample dragon-themed game. The simplified version involves moving between a few rooms and being able to exit the game with an "exit" command. In the simplified version, there are no items, inventory, or villain. Developing this simplified version of the game supports an important programming strategy: working on code in small iterations at a time. Completing this milestone will give you a head start on your work to complete the game for Project Two. Prompt For this milestone, you will be submitting a working draft of the code for a simplified version of the text-based game that you are developing for Project Two. You will focus on displaying how a room dictionary works with the "move" commands. This will include the if, else, and elif statements. that move the adventurer from one room to another. 1. Before this milestone, it is important understand the required functionality for this simplified version of the game. The game should prompt the player to enter commands to either move between rooms or exit the game. Review the Milestone Simplified Dragon Text Game Video and the Milestone Simplified Text Game Flowchart to see an example of the simplified version of the game. A video transcript is available: Transcript for Milestone Simplified Dragon Text Game Video. IMPORTANT: The "Move Between Rooms" process in the Milestone Simplified Text Game Flowchart is intentionally vague. You designed a more detailed flowchart or pseudocode for this process as a part of your work on Project One. Think about how your design will fit into this larger flowchart. 2. In PyCharm, create a new code file titled "ModuleSix Milestone.py. At the top of the file, include a comment with your name. As you develop your code, you must use industry standard best practices, including in-line comments and appropriate naming conventions, to enhance the readability and maintainability of the code. 3. Next, copy the following dictionary into your PY file. This dictionary links rooms to one another and will be used to store all possible moves per room, in order to properly validate player commands (input). This will allow the player to move only between rooms that are linked. Note: For this milestone, you are being given a dictionary and map for a simplified version of the dragon-themed game. Make sure to read the code carefully so that you understand how it works. In Project Two, you will create your own dictionary based on your designs. MA dictionary for the simplified dragon text game #The dictionary links a room to other rooms. rooms Great Hall': {'South': 'Bedroom"}, 'Bedroom': {'North': 'Great Hall', 'East': 'Cellar'}, 'Cellar': {'West': 'Bedroom'}
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