Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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- 9:17 Today Edit 9:17 AM Given a directed graph G=(V, E), design an algorithm to find out whether there is a route between two nodes, say, u and v. Your design should be based on depth first search and should be given in pseudo code.arrow_forwardmax edge distance Simplification key Figure 4-1: A sample process for the Douglas-Peucker algorithm The Douglas-Peucker algorithm is for the selection of representative points to simplify a curve composed of line segments. It uses a point-to-edge distance tolerance. The algorithm starts with a crude simplification that is the single edge joining the first and last vertices of the original polyline. It then computes the perpendicular distance of all intermediate vertices to that edge. The vertex that is furthest away from that edge, and that has a computed distance that is larger than a specified tolerance, will be marked as a key and added to the simplification. This process will recurse for each edge in the current simplification until all vertices of the original polyline are within tolerance of the simplification results. This process is illustrated in Figure 4-1. (1) Given three points (xp, Yp), (Xa, Ya), (Xp,Yb), show a detailed process to compute the perpendicular distance from p…arrow_forward*Discrete Math In the graph above, let ε = {2, 3}, Let G−ε be the graph that is obtained from G by deleting the edge {2,3}. Let G∗ be the graph that is obtain from G − ε by merging 2 and 3 into a single vertex w. (As in the notes, v is adjacent to w in the new if and only if either {2,v} or {3,v is an edge of G.) (a) Draw G − ε and calculate its chromatic polynomial. (b) Give an example of a vertex coloring that is proper for G − ε, but not for G. (c) Explain, in own words, why no coloring can be proper for G but not proper for G − ε. (d) Draw G∗ and calculate its chromatic polynomial. (e) Verify that, for this example,PG(k) = PG−ε(k) − PG∗ (k).arrow_forward
- 4tetarrow_forwardDetermine the order of graph traversal using DFS starting from F with clockwise direction!arrow_forwardOne can manually count path lengths in a graph using adjacency matrices. Using the simple example below, produces the following adjacency matrix: A B A 1 1 B 1 0 This matrix means that given two vertices A and B in the graph above, there is a connection from A back to itself, and a two-way connection from A to B. To count the number of paths of length one, or direct connections in the graph, all one must do is count the number of 1s in the graph, three in this case, represented in letter notation as AA, AB, and BA. AA means that the connection starts and ends at A, AB means it starts at A and ends at B, and so on. However, counting the number of two-hop paths is a little more involved. The possibilities are AAA, ABA, and BAB, AAB, and BAA, making a total of five 2-hop paths. The 3-hop paths starting from A would be AAAA, AAAB, AABA, ABAA, and ABAB. Starting from B, the 3-hop paths are BAAA, BAAB, and BABA. Altogether, that would be eight 3-hop paths within this graph. Write a program…arrow_forward
- Please how do i solve this?arrow_forward4-Clique Problem The clique problem is to find cliques in a graph. A clique is a set of vertices that are all adjacent - connected - to each other. A 4-clique is a set of 4 vertices that are all connected to each other. So in this example of the 4-Clique Problem, we have a 7-vertex graph. A brute-force algorithm has searched every possible combination of 4 vertices and found a set that forms a clique: https://en.wikipedia.org/wiki/Clique_problem You should read the Wikipedia page for the Clique Problem (and then read wider if need be) if you need to understand more about it. Note that the Clique Problem is NP-Complete and therefore when the graph size is large a deterministic search is impractical. That makes it an ideal candidate for an evolutionary search. For this assignment you must suppose that you have been tasked to implement the 4-clique problem as an evolutionary algorithm for any graph with any number of vertices (an n-vertex graph). The algorithm succeeds if it finds a…arrow_forwardAlert dont submit AI generated answer. Write a program that reads a weighted graph and an initial vertex.The program must print on the screen the minimum paths obtained by Dijkstra's algorithm. Input: Receives n, m and s; n is the total number of vertices, m the total number of arcs and s is the initial vertex.Next, m lines, each line with a trio of integers, corresponding to the beginning and end of the arc, followed by the weight of the arc.(Vertices are identified from 0 to n-1.) Output: Prints the shortest paths obtained by Dijkstra's algorithm. Exemple: Input: 5 10 00 1 100 4 51 2 11 4 22 3 43 2 63 0 74 1 34 2 94 3 2 Output: [0, 8, 9, 7, 5][-1, 4, 1, 4, 0]arrow_forward
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