in Java please This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99, but this is NOT enforced by the program nor tested) and the player's rating (1 - 9, not enforced like jersey numbers). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster) as shown below after inputting the data. Ex Enter player 1's jersey number: 84 Enter player 1's rating: 7 Enter player 2's jersey number: 23 Enter player 2's rating: 4 Enter player 3's jersey number: 4 Enter player 3's rating: 5 Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: 9 ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 . .

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in Java please

This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team.

(1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99, but this is NOT enforced by the program nor tested) and the player's rating (1 - 9, not enforced like jersey numbers). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster) as shown below after inputting the data.

Ex

Enter player 1's jersey number:

84

Enter player 1's rating:

7

Enter player 2's jersey number:

23

Enter player 2's rating:

4

Enter player 3's jersey number:

4

Enter player 3's rating:

5

Enter player 4's jersey number: 30 Enter player 4's rating:

2

Enter player 5's jersey number:

66

Enter player 5's rating:

9

ROSTER

Player 1 -- Jersey number: 84, Rating: 7

Player 2 -- Jersey number: 23, Rating: 4

. . .

(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing.

Ex

MENU u - Update player rating

a - Output players above a rating

r - Replace player

o - Output roster

q - Quit

Choose an option:

(3) Implement the "Output roster" menu option.

Ex

ROSTER

Player 1 -- Jersey number: 84, Rating: 7

Player 2 -- Jersey number: 23, Rating: 4

...

(4) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating.

Ex

Enter a jersey number:

23

Enter a new rating for player:

6

...

(5) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value.

Ex

Enter a rating:

5

 

ABOVE 5

Player 1 -- Jersey number: 84, Rating: 7

...

(6) Implement the "Replace player" menu option. Prompt the user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating.

Ex:

Enter a jersey number:

4

Enter a new jersey number:

12

Enter a rating for the new player:

8

import java.util.Scanner;

public class PlayerRoster {
public static void main(String[] args) {
Scanner scnr = new Scanner(System.in);

/* Type your code here. */
}
}

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