gram in C that displays the classic BINGO game, displays a BINGO card (5x5 square), and tests the bingo card for a winner via 2 users Steps: 1- Ask user 1 to enter 24 numbers between 10-40 no duplicates / check for range and repetition 2- Ask user 2 to enter 24 numbers between 10-40 no duplicates / check for range and repetition 3- Design 2 BINGO cards as you see below 4- Distribute the numbers onto the 2 cards with each user input with 0 in the middle 5- Display the 2 cards in 1 screen as you see below 6- Generate a random number between 10-40 no duplicates / check for range and repetition 7- Compare the random number with the numbers on the 2 cards 8- If the random number matches any number on each card, change the number on the card to 0 9- Check for winning cards
Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
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Steps:
1- Ask user 1 to enter 24 numbers between 10-40 no duplicates / check for range and repetition
2- Ask user 2 to enter 24 numbers between 10-40 no duplicates / check for range and repetition
3- Design 2 BINGO cards as you see below
4- Distribute the numbers onto the 2 cards with each user input with 0 in the middle
5- Display the 2 cards in 1 screen as you see below
6- Generate a random number between 10-40 no duplicates / check for range and repetition
7- Compare the random number with the numbers on the 2 cards
8- If the random number matches any number on each card, change the number on the card to 0
9- Check for winning cards
5 numbers in a row or column = 0
5 numbers in a diagonal = 0
all 4 corners of the card = 0
if any of the players won, display who is the winner and exit the program
if the 2 players won, display both are the winners and exit the program
10- Ask the user to Press Any Key to Continue
11- Repeat step 6-10 until no more random numbers
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