gram in C that displays the classic BINGO game, displays a BINGO card (5x5 square), and tests the bingo card for a winner via 2 users Steps: 1- Ask user 1 to enter 24 numbers between 10-40 no duplicates / check for range and repetition   2- Ask user 2 to enter 24 numbers between 10-40 no duplicates / check for range and repetition   3- Design 2 BINGO cards as you see below 4- Distribute the numbers onto the 2 cards with each user input with 0 in the middle 5- Display the 2 cards in 1 screen as you see below 6- Generate a random number between 10-40 no duplicates / check for range and repetition  7- Compare the random number with the numbers on the 2 cards 8- If the random number matches any number on each card, change the number on the card to 0 9- Check for winning cards

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Write a program in C that displays the classic BINGO game, displays a BINGO card (5x5 square), and tests the bingo card for a winner via 2 users

Steps:

1- Ask user 1 to enter 24 numbers between 10-40 no duplicates / check for range and repetition  

2- Ask user 2 to enter 24 numbers between 10-40 no duplicates / check for range and repetition  

3- Design 2 BINGO cards as you see below

4- Distribute the numbers onto the 2 cards with each user input with 0 in the middle

5- Display the 2 cards in 1 screen as you see below

6- Generate a random number between 10-40 no duplicates / check for range and repetition 

7- Compare the random number with the numbers on the 2 cards

8- If the random number matches any number on each card, change the number on the card to 0

9- Check for winning cards

5 numbers in a row or column = 0

5 numbers in a diagonal = 0

all 4 corners of the card = 0

if any of the players won, display who is the winner and exit the program

if the 2 players won, display both are the winners and exit the program

10- Ask the user to Press Any Key to Continue

11- Repeat step 6-10 until no more random numbers

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