Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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Question
Rearrange the following lines of code
**Educational Website Page: Simulating the Picking of a Random Playing Card**

**Objective:**
The goal of this exercise is to simulate the picking of a random playing card using a set of Java code snippets. This will help you understand how to work with random numbers and simple conditional logic in programming.

**Instructions:**

Rearrange the following lines of code to simulate picking a random playing card. Assume the method `Card.rank(n)` returns a String — for example, "Ace", "Two", "Queen", "King" — if `n` is between 1 and 13, inclusively. Also, assume `Card.suit(n)` returns one of the strings "Clubs", "Diamonds", "Hearts", or "Spades" if `n` is 0, 1, 2, or 3. Not all lines of code are necessary.

To ensure that the tests are reproducible, `ZyMath.random()` is used instead of `Math.random()`.

**Code Snippets:**
1. `n = (int)(ZyMath.random() * 13) + 1;`
2. `n = (int)(ZyMath.random() * 5);`
3. `n = (int)(ZyMath.random() * 13);`
4. `card = Card.suit(n);`
5. `card = Card.rank(n);`
6. `card = card + " of " + Card.suit(n);`
7. `System.out.println(card);`
8. `n = (int)(ZyMath.random() * 4);`
9. `n = (int)(ZyMath.random() * 4) + 1;`
10. `n = (int)(ZyMath.random() * 4 + 1);`

After arranging and selecting the appropriate lines of code, click "Check" to validate your solution.

**Example Code:**
```java
import java.util.Scanner;

public class PickRandomCard {
    public static void main(String[] args) {
        Scanner in = new Scanner(System.in);
        int n;
        String card;
        
        // Suitable code arrangement to select a random card
        
        System.out.println(card);
    }
}
```

**Additional Context: Simulating Die Tosses**

When simulating the throw of a die, you need random integers between 1 and 6. You can achieve this by manipulating
expand button
Transcribed Image Text:**Educational Website Page: Simulating the Picking of a Random Playing Card** **Objective:** The goal of this exercise is to simulate the picking of a random playing card using a set of Java code snippets. This will help you understand how to work with random numbers and simple conditional logic in programming. **Instructions:** Rearrange the following lines of code to simulate picking a random playing card. Assume the method `Card.rank(n)` returns a String — for example, "Ace", "Two", "Queen", "King" — if `n` is between 1 and 13, inclusively. Also, assume `Card.suit(n)` returns one of the strings "Clubs", "Diamonds", "Hearts", or "Spades" if `n` is 0, 1, 2, or 3. Not all lines of code are necessary. To ensure that the tests are reproducible, `ZyMath.random()` is used instead of `Math.random()`. **Code Snippets:** 1. `n = (int)(ZyMath.random() * 13) + 1;` 2. `n = (int)(ZyMath.random() * 5);` 3. `n = (int)(ZyMath.random() * 13);` 4. `card = Card.suit(n);` 5. `card = Card.rank(n);` 6. `card = card + " of " + Card.suit(n);` 7. `System.out.println(card);` 8. `n = (int)(ZyMath.random() * 4);` 9. `n = (int)(ZyMath.random() * 4) + 1;` 10. `n = (int)(ZyMath.random() * 4 + 1);` After arranging and selecting the appropriate lines of code, click "Check" to validate your solution. **Example Code:** ```java import java.util.Scanner; public class PickRandomCard { public static void main(String[] args) { Scanner in = new Scanner(System.in); int n; String card; // Suitable code arrangement to select a random card System.out.println(card); } } ``` **Additional Context: Simulating Die Tosses** When simulating the throw of a die, you need random integers between 1 and 6. You can achieve this by manipulating
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