Exercise 3: Rasterization [3] The attributes for the vertices of a triangle are as follows: vec4 posA vec4(0.0f,0.0f, -10.0f, 1.0f); vec4 posB vec4 (4. Of, 1.0f, -10.0f, 1.0f); vec4 posc vec4(3.0f, 3.0f, -10.0f, 1.0f); vec4 colorA vec4(1.0f,0.0f,0.0f, 1.0f); vec4 colorB vec4 (0.0f, 1.0f,0.0f, 1.0f); vec4 colorc = vec4 (0.0f, 0.0f, 1.0f, 1.0f); vec3 normalA vec3 normalB vec3 normalC-vec3 (0f, 1.0f,0f); vec3 (0.0f,0.707f, 0.7071); vec3(0.7071,0.7071,0.0f); For a pixel q with barycentric coordinates ß=0.5, 8=0.25, give the position, color and normal for the pixel q found during rasterization.

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Exercise 3: Rasterization [3]
The attributes for the vertices of a triangle are as follows:
vec4 posa - vec4(0.0f,0.0f,-10.0f,1.0f);
vec4 posB - vec4(4.0f,1.0f,-10.0f,1.0f);
vec4 posc = vec4(3.0f,3.0f,-10.0f,1.0f);
vec4 colorA - vec4(1.0f,0.0f,0.0f,1.0f);
vec4 colorB = vec4(0.0f,1.0f,0.0f,1.0f);
vec4 colorc = vec4(0.0f,0.0f,1.0f,1.0f);
vec3 normalA = vec3 (0.0f,0.707f,0.707£);
vec3 normalB = vec3 (0.707f,0.707f,0.0f);
vec3 normalc - vec3 (Of,1.0f,0f);
For a pixel q with barycentric coordinates ß = 0.5, ô = 0.25, give the position, color and normal for the
pixel q found during rasterization.
Transcribed Image Text:Exercise 3: Rasterization [3] The attributes for the vertices of a triangle are as follows: vec4 posa - vec4(0.0f,0.0f,-10.0f,1.0f); vec4 posB - vec4(4.0f,1.0f,-10.0f,1.0f); vec4 posc = vec4(3.0f,3.0f,-10.0f,1.0f); vec4 colorA - vec4(1.0f,0.0f,0.0f,1.0f); vec4 colorB = vec4(0.0f,1.0f,0.0f,1.0f); vec4 colorc = vec4(0.0f,0.0f,1.0f,1.0f); vec3 normalA = vec3 (0.0f,0.707f,0.707£); vec3 normalB = vec3 (0.707f,0.707f,0.0f); vec3 normalc - vec3 (Of,1.0f,0f); For a pixel q with barycentric coordinates ß = 0.5, ô = 0.25, give the position, color and normal for the pixel q found during rasterization.
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