Create a scenario that involves solving the real-life problem using a piecewise function and give a brief explanation
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A: Here is the solution:
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- make use case with the help of given scenarioDescription Implement a Taylor series approximation of some mathematical functions. In mathematics, the Taylor series is a way of approximating transcendental functions such as sin x or log x. In this approach, we can approximate a mathematical function as closely as we might want to by adding together numbers that get us closer and closer to the true value of the function. For example, the exponential function e" can be approximated as: 73 e" = 1+x + 2! 3! - nl and the sin function can be approximated as: (-1)" 73 sin z = x - 3! „5 77 2n+1 (2n + 1)! 5! 7! n=0 The more terms we include in our approximation, the better an approximation we get of sin x. In this assignment, you must implement Taylor series approximations for these two functions. Your functions should take two parameters: the value of x and the number of terms to use in the approximation: /** * Calculate an approximate value for the exponential function. @param the value to raise e to the power of (i.e., e to the x) *…Bowling involves 10 frames. Each frame starts with 10 pins. The bowler has two throws to knock all 10 pins down. The total score is the sum of pins knocked down, with some special rules. For the first 9 frames: If all 10 pins are knocked down on a frame's first throw (a "strike"), that frame's score is the previous frame plus 10 plus the next two throws. (No second throw is taken). If all 10 pins are knocked down after a frame's second throw (a "spare"), that frame's score is the previous frame plus 10 plus the next throw. In the 10th frame, if the bowler's first throw is a strike, or the first two throws yields a spare, the bowler gets a third throw. The 10th frame's score is the previous frame's score plus the pins knocked down in the 10th frame's two or three throws. Given integers represents all throws for a game, output on one line each frame's score followed by a space (and end with a newline). Note that the number of throws may be as few as 11 (strikes in first 9 frames,…
- Bowling involves 10 frames. Each frame starts with 10 pins. The bowler has two throws to knock all 10 pins down. The total score is the sum of pins knocked down, with some special rules. For the first 9 frames: If all 10 pins are knocked down on a frame's first throw (a "strike"), that frame's score is the previous frame plus 10 plus the next two throws. (No second throw is taken). If all 10 pins are knocked down after a frame's second throw (a "spare"), that frame's score is the previous frame plus 10 plus the next throw. In the 10th frame, if the bowler's first throw is a strike, or the first two throws yields a spare, the bowler gets a third throw. The 10th frame's score is the previous frame's score plus the pins knocked down in the 10th frame's two or three throws. Given integers represents all throws for a game, output on one line each frame's score followed by a space (and end with a newline). Note that the number of throws may be as few as 11 (strikes in first 9 frames,…Bowling involves 10 frames. Each frame starts with 10 pins. The bowler has two throws to knock all 10 pins down. The total score is the sum of pins knocked down, with some special rules. For the first 9 frames: If all 10 pins are knocked down on a frame's first throw (a "strike"), that frame's score is the previous frame plus 10 plus the next two throws. (No second throw is taken). If all 10 pins are knocked down after a frame's second throw (a "spare"), that frame's score is the previous frame plus 10 plus the next throw. In the 10th frame, if the bowler's first throw is a strike, or the first two throws yields a spare, the bowler gets a third throw. The 10th frame's score is the previous frame's score plus the pins knocked down in the 10th frame's two or three throws. Given integers represents all throws for a game, output on one line each frame's score followed by a space (and end with a newline). Note that the number of throws may be as few as 11 (strikes in first 9 frames,…Any simple work can be aided by the Spiral Model.
- Part C: Function, for and plotting We did a project in the lecture on calculating the free fall speeds and plotting them on a graph. This part is similar to the project. An engineer has derived a relationship between the force applied to a material and the extension in length that the force would cause. The relationship between force f and extension e is given by: You are asked to plot a graph showing the relationship between force and extension. You are asked to complete the following tasks: Task 1 Write a Python function which returns the value of e for a given input f. Do not use literals (e.g. 5.5, 10) in the expressions for e in the function. Instead you should define constants and use them. Note that the relationship between e and f depends on whether f is bigger than 10 or not, this means you need a certain Python construction in your function. If you can't think of that, have a look at Part A of Lab03.One way to put a list of people into teams is by counting off. For example, if the list of people is: ['paul', 'francois', 'andrew', 'sue', 'steve', 'arnold', 'tom', 'danny', 'nick', 'anna', 'dan', 'diane', 'michelle', 'jeremy', 'karen'] and the number of teams desired is four, then you assign the people to teams 0, 1, 2, 3, 0, 1, 2, 3, etc. like this: [['paul', 'steve', 'nick', 'michelle'], ['francois', 'arnold', 'anna', 'jeremy'], ['andrew', 'tom', 'dan', 'karen'], ['sue', 'danny', 'diane']] Write the code for the following function. Do not assume that the list of people will divide evenly into the desired number of teams. If the list of people does not divide evenly into the desired number of teams, the teams will simply have unequal sizes. Do not assume that the number of people is at least as large as the number of teams. If there aren't enough people to cover the teams, some (or even all) teams will simply be empty. Hint: The range function will be very helpful. def form_teams…You will be given a square chess board with one queen and a number of obstacles placed on it. Determine how many squares the queen can attack. A queen is standing on an chessboard. The chess board's rows are numbered from to , going from bottom to top. Its columns are numbered from to , going from left to right. Each square is referenced by a tuple, , describing the row, , and column, , where the square is located. The queen is standing at position . In a single move, she can attack any square in any of the eight directions (left, right, up, down, and the four diagonals). In the diagram below, the green circles denote all the cells the queen can attack from : There are obstacles on the chessboard, each preventing the queen from attacking any square beyond it on that path. For example, an obstacle at location in the diagram above prevents the queen from attacking cells , , and : Given the queen's position and the locations of all the obstacles, find and print the number of…
- 1.Implement Thirsty problem using semaphore . Scenario:To drink, a thirsty person must have three things; water, ice and a glass.There are three thirsty people, each having a different one (and only one) of the three required items. A fourth person, a server has unlimited supply of all three items. If nobody is drinking, the server places two of the three items (chosen at random) onto table. Thirsty person who can make a drink from those two items will pick them up and drink a glass of ice water. When done, thirsty person will notify the server and the process will repeat.Any simple task may be aided by the Spiral Model.0 Judging rules can be difficult – even for an objective computer program. In football (orsoccer as some people call it), the official rules say that the referee can allow the playto continue ‘when the team against which an offence has been committed will benefitfrom such an advantage’ and penalize ‘the original offence if the anticipated advantagedoes not ensue at that time’ (Federation Internationale de Football Association 2003).How would you implement this rule? What difficulties are involved in it?