Consider the following diagram that details the classes Circle and Cylinder. The second row for each box (class) represents the data member (characteristics) of the classes and the third row lists the methods, including constructors, (behavior) of the classes. (Please note that -/+ sign represents private and public modifiers respectively.) Create these two classes, with class Cylinder inheriting the class Circle. Also, using your newly created classes, write a program that asks the user to input the radius and height of a cylinder and prints its surface area and volume.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Consider the following diagram that details the classes Circle and Cylinder. The second row for each box (class) represents the data member (characteristics) of the classes and the third row lists the methods, including constructors, (behavior) of the classes. (Please note that -/+ sign represents private and public modifiers respectively.) Create these two classes, with class Cylinder inheriting the class Circle. Also, using your newly created classes, write a program that asks the user to input the radius and height of a cylinder and prints its surface area and volume.
Step by step
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