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Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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Question
Please answer and give an explanation for both questions in the images.

Transcribed Image Text:25. Given the definitions of the classes Node and List below, define the member function
insert_after and the destructor.
The member function insert_after passes in the address to a Node (Node pointer) currently in
the list and an integer value to be inserted into the list. This function should then create a new Node
containing this integer value passed in and insert it into the list after the Node whose address is
passed in. If the address passed in is 0, then insert the new Node at the front of the List.
The insert_after function is a private helper function that will be used within the
insert_sorted public member function. You DO NOT need to define the insert_sorted
function.
The destructor should ensure there are no memory leaks.
Notice there are no push_front, push_back or pop_front functions declared or defined for
this List class. You may NOT define these or any other member functions, even as private helper
functions.
struct Node {
public:
class List {
private:
Node *next;
Node *head;
int data;
Node (int val)
: next (0), data (val)
Node *tail;
public:
List () : head (0), tail (0) {}
-List (); //IMPLEMENT
void insert sorted (int); //DON'T IMPLEMENT
private:
void insert_after (Node *, int); //IMPLEMENT
{}
} ;
} ;

Transcribed Image Text:26. Given the definition of the classes Node and List above but with this new List public member
function named mystery added, draw the memory diagram after all of the shown code in the main
function executes (but before the main function ends). Be careful, there may be dangling pointers
and/or memory leaks after calling the mystery function. Be sure to show these in your diagram.
Circle ALL memory leaks. You may put ?? in a dangling pointer variable or just leave the arrow
dangling in your drawing. Be sure to draw pointers in the same manner as I showed in lecture (arrow
starts inside variable and ends at memory location it points to).
void List::mystery (int val) {
if (head == nullptr) {
head = new Node (val);
int main () {
List list;
list.mystery (2);
list.mystery (3);
list.mystery (5);
tail - head;
} else if (head->next == nullptr) {
head->next = new Node (val);
} else {
Node *nl = new Node (val);
// Draw what memory
// looks like now
// (Note: the main
//
nl->next = head->next;
head->next = nl;
function has not
delete nl;
// yet ended)
}
Runtime-stack
Heap
Expert Solution
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