Assignment 5C: Level Map Creator. There are a variety of ways that game developers store their level layouts. One simple method is to associate level elements with certain symbols, and then storing them in a 2D grid inside a text file. We will use our knowledge of 2D arrays to create a very simple Level Map Creator tool. The program should prompt the user to enter a width and height for the level. Then it should initialize a 2D array and fill every element with the "*" symbol. Afterwards, the user should be given the following options via a menu: 1. Clear Level Re-initialize the 2D array and fill every element with the "*" symbol. 2. Add Platform Prompt the user to enter a starting point and length for the horizontal platform. Replace those elements in the 2D array with the "=" symbol. If the length is longer than the number of columns |(or out of bounds), notify the user that this is not possible. 3. Add Item Prompt the user to enter a column and row index. Replace that element in the 2D array with the "O" symbol. If the column and row index in outside the bounds of the array, notify the user that this is not possible. 4. Quit: End the program After completing the task, print the modified 2D array, If anything other than Quit is selected, display the menu again. Otherwise, tell the player "Good bye!" and stop. Hints: Since we're using a 2D array to represent the level map, we'll use its indexes for our level coordinates. 0,0 will be the top-left corner of the map, and will correspond to array[0][0]. Sample Output #1: [FYE Level Map Creator] Enter a level map width: 20 Enter a level map height: 6 ***: ***** *************** ******************** **** ********* **** *** ***** *************** ***** *************** options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 2 [Add Platform] Enter X Coordinate: 1 Enter Y Coordinate: 1 Enter Length: 5 ******************** *-===: ************* ************* **** *** ************* **** *** ********** *** **** *** ***** *************** Options 1. Clear Level 2. Add Platform 3. Add Items Options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 3 [Add Item] Enter X Coordinate: 30 Enter Y Coordinate: 30 This is not a valid location! ******************** *=====************** ******************** ******************** ******************** ***** *************** Options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 3 [Add Item] Enter X Coordinate: 3 Enter Y Coordinate: 0 ***0**** *= ********** **** ******************** ******************** ***** *************** ********** ********** Options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 2 [Add Platform] Enter X Coordinate: 3 Enter Y Coordinate: 1 Enter Length: 29 This platform won't fit in the level! ***o* *************** *- ************** ******************** ***** *************** ******************** ******************** Options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 1 [Clear Level] ***** *************** ******************** ******************** ******************** ******************** ******************** Ontions
Assignment 5C: Level Map Creator. There are a variety of ways that game developers store their level layouts. One simple method is to associate level elements with certain symbols, and then storing them in a 2D grid inside a text file. We will use our knowledge of 2D arrays to create a very simple Level Map Creator tool. The program should prompt the user to enter a width and height for the level. Then it should initialize a 2D array and fill every element with the "*" symbol. Afterwards, the user should be given the following options via a menu: 1. Clear Level Re-initialize the 2D array and fill every element with the "*" symbol. 2. Add Platform Prompt the user to enter a starting point and length for the horizontal platform. Replace those elements in the 2D array with the "=" symbol. If the length is longer than the number of columns |(or out of bounds), notify the user that this is not possible. 3. Add Item Prompt the user to enter a column and row index. Replace that element in the 2D array with the "O" symbol. If the column and row index in outside the bounds of the array, notify the user that this is not possible. 4. Quit: End the program After completing the task, print the modified 2D array, If anything other than Quit is selected, display the menu again. Otherwise, tell the player "Good bye!" and stop. Hints: Since we're using a 2D array to represent the level map, we'll use its indexes for our level coordinates. 0,0 will be the top-left corner of the map, and will correspond to array[0][0]. Sample Output #1: [FYE Level Map Creator] Enter a level map width: 20 Enter a level map height: 6 ***: ***** *************** ******************** **** ********* **** *** ***** *************** ***** *************** options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 2 [Add Platform] Enter X Coordinate: 1 Enter Y Coordinate: 1 Enter Length: 5 ******************** *-===: ************* ************* **** *** ************* **** *** ********** *** **** *** ***** *************** Options 1. Clear Level 2. Add Platform 3. Add Items Options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 3 [Add Item] Enter X Coordinate: 30 Enter Y Coordinate: 30 This is not a valid location! ******************** *=====************** ******************** ******************** ******************** ***** *************** Options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 3 [Add Item] Enter X Coordinate: 3 Enter Y Coordinate: 0 ***0**** *= ********** **** ******************** ******************** ***** *************** ********** ********** Options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 2 [Add Platform] Enter X Coordinate: 3 Enter Y Coordinate: 1 Enter Length: 29 This platform won't fit in the level! ***o* *************** *- ************** ******************** ***** *************** ******************** ******************** Options 1. Clear Level 2. Add Platform 3. Add Items 4. Quit Enter a choice: 1 [Clear Level] ***** *************** ******************** ******************** ******************** ******************** ******************** Ontions
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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