Complete the Car class below so that it inherits from the given Vehicle class. Cars lose value over time. In this example, you should assume that the value is reduced by 25 cents per mile driven, until it reaches zero. Do not add any instance variables to the Car class. /** Represents a car. */ public class Car // TODO: Inherit from Vehicle { // Do NOT add any instance variables public Car(double purchasePrice) { // TODO: Complete } // TODO: Override the getValue method }
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Complete the Car class below so that it inherits from the given Vehicle class. Cars lose value over time. In this example, you should assume that the value is reduced by 25 cents per mile driven, until it reaches zero.
Do not add any instance variables to the Car class.
/**
Represents a car.
*/
public class Car // TODO: Inherit from Vehicle
{
// Do NOT add any instance variables
public Car(double purchasePrice)
{
// TODO: Complete
}
// TODO: Override the getValue method
}
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