Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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Question

java

### Question 29

Choose the missing code for lines 2, 9, and 17 in the following program to generate a random number in the range of 10 and the number that the user inputs through the keyboard.

#### Code Snippet:
```java
import java.util.Scanner;
import --------------------;

public class Q3_2 {
    public static void main(String [] args) {
        int x, num;

        Scanner keyboard = new Scanner(-------------);

        Random rand1 = new Random();

        System.out.print("Please enter a positive integer: ");

        x = keyboard.nextInt();

        num = ---------------------;

        System.out.println(num);
    }
}
```

#### Missing Code Options:
A. `java.util.Random, system.in, nextInt(x + 10)`

B. `java.util.Random, System.in , rand1.nextInt(x) + 10`

C. `java.util.Random, keyboard, rand1.nextInt(x+10)`

D. `java.util.*, keyboard, rand1.nextInt(x) + 10`

**Explanation:**
The code above is designed to prompt the user to enter a positive integer, then generate and print a random number in the range of 10 and the entered positive integer. To complete the code, we need to choose the correct imports and method calls.

**Correct Answer:**

**D. java.util.*, keyboard, rand1.nextInt(x) + 10**

**Explanation:**
1. The `import java.util.*;` statement allows you to import all classes from the `java.util` package, which includes both `Scanner` and `Random`.
2. `new Scanner(System.in);` correctly initializes the `Scanner` to take input from the keyboard.
3. `rand1.nextInt(x) + 10` generates a random number between 0 (inclusive) and `x` (exclusive) and adds 10 to it, ensuring the result is within the range 10 to (x + 10) - 1.
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Transcribed Image Text:### Question 29 Choose the missing code for lines 2, 9, and 17 in the following program to generate a random number in the range of 10 and the number that the user inputs through the keyboard. #### Code Snippet: ```java import java.util.Scanner; import --------------------; public class Q3_2 { public static void main(String [] args) { int x, num; Scanner keyboard = new Scanner(-------------); Random rand1 = new Random(); System.out.print("Please enter a positive integer: "); x = keyboard.nextInt(); num = ---------------------; System.out.println(num); } } ``` #### Missing Code Options: A. `java.util.Random, system.in, nextInt(x + 10)` B. `java.util.Random, System.in , rand1.nextInt(x) + 10` C. `java.util.Random, keyboard, rand1.nextInt(x+10)` D. `java.util.*, keyboard, rand1.nextInt(x) + 10` **Explanation:** The code above is designed to prompt the user to enter a positive integer, then generate and print a random number in the range of 10 and the entered positive integer. To complete the code, we need to choose the correct imports and method calls. **Correct Answer:** **D. java.util.*, keyboard, rand1.nextInt(x) + 10** **Explanation:** 1. The `import java.util.*;` statement allows you to import all classes from the `java.util` package, which includes both `Scanner` and `Random`. 2. `new Scanner(System.in);` correctly initializes the `Scanner` to take input from the keyboard. 3. `rand1.nextInt(x) + 10` generates a random number between 0 (inclusive) and `x` (exclusive) and adds 10 to it, ensuring the result is within the range 10 to (x + 10) - 1.
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