C#. So I did a project where I have two classes database.cs & info.cs. I created .dll file about those in other project. Now I added .dll file to my main projec
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Hey, question about DLL-libraries, C#.
So I did a project where I have two classes database.cs & info.cs. I created .dll file about those in other project. Now I added .dll file to my main project to References and it's there. I'm using "using ClassMembers(dll file) in other forms now. Do I delete my two classes database.cs & info.cs now or do I keep them? This is my first time using .dll files and I'm kinda confused, what to do now..
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- Below for each class you find a UML and description of the public interface. Implementing the public interface as described is madatory. There's freedom on how to implement these classes.The private properties and private methods are under your control.. There are multiple ways of implementing all these classes. Feel free to add private properties and methods. For each object, it's mandatory to create a header file (.h), implementation file (.cpp) and a driver. Blank files are included. The header should have the class definition in it. The implementation file should contain the implementations of the methods laid out in the header fine. And finally the Driver should test/demonstrate all the features of the class. It's best to develop the driver as the class is being written. Check each section to see if there are added additional requirements for the driver. Two test suites are included so that work can be checked. It's important to implement the drivers to test and demonstrate…Please help with this error. I have 2 seperate files pet.java and dog.java. I don't know what code I'm missing or how to resolve the errors, I've been at this for 3 days trying to trouble shoot. I wrote the code and everything passed except I keep getting below errors: Class Definition: Please click next for more feedback. If you review the UML diagram you will find that the classes are to be in separate class files. Class found, not "Dog" (case-sensitive) // pet.java public class Pet { private String petType; private String petName; private int dogSpaces; private int catSpaces; private int petAge; private int daysStay; private double amountDue; // constructor public Pet (String petType, String petName, int dogSpaces, int catSpaces, int petAge, int dogsStay, double amountDue) { } /** * @return the petType */ public String getPetType() { return petType; } /** * @return the petName */ public String getPetName() { return petName; } /** * @return the petAge */ public int…I need to change this code into object oriented code. here's how to objects are supposed to be setup. First you will need to make a Timer object. This object should function like a traditional stopwatch with methods for starting, stopping, resetting, and reporting back times. The design of the object itself is up to you (it should minimally contain methods for the aforementioned ideas), but it must consist of a solitary object that provides interfaces appropriate for being compositionally included as part of a sorting object to facilitate the time keeping portion of this exercise. Make sure you have a properly separated specification and implementation file for your Timer/Stopwatch object. The second object you will make should be a data housing object that has methods that enable client code to read in the formatted contents of data files, house the data in memory, and execute bubble sort, selection sort, and insertion sort algorithms in a timed fashion with the assistance of your…
- or this assignment, you will select either the Cat or the Dog Java class from the UML diagram. Open the Virtual Lab (Apporto) by clicking on the link in the Virtual Lab Access module. Then open your Eclipse IDE and create a new class. Use the Eclipse IDE Tutorial if you need help with creating a class in Eclipse. Before you begin, review the following UML Class Diagram, paying special attention to the attributes and behaviors of each class. As a note, though the diagram illustrates an inheritance relationship between the classes, the class you choose to implement does not have to inherit from the Pet class for the purposes of this assignment. You will learn more about implementing inheritance in later modules. Next, you will implement either the Cat or Dog Java class. Your class must meet all of the specifications from the UML Class diagram. Be sure to include the following in your Cat or Dog class: All attributes (variables) with appropriate data types. Note that the types are…Make ‘display profile ‘ function as virtual function. Show the changes required in each class. Subject: object oriented programming Language:C++QUESTION 3 Which of the following is true about Introduce parameter object refactoring technique?1. Does not work with Java2. The technique is used to increase performance as it requires less memory3. You will need to create a new structure (class) for the grouped data if that structure does not already exist 4.Used to to shorten methods
- Note: I asked the following question 2 days ago, and you have just sent the java code (racket trajectory) with 2 classes, I did not, what the project is about that you sent me, could you please give me an explanation about the (racket trajectory ) and how you implemented it? please! With this assignment, you’ll implement one of the problems listed below. JADE agents also.- Ant-based clustering- Fire escape scenario - Prey-predator - Covid pandemic- Motion of fluids or gases- Or Any other brilliant idea best fits with agent-based phenomenaProbability distributions (Normal, Uniform, Exponential and etc.) for Interarrival times and processing times can be calculated by third-party Java libraries such as Apache Commons.Logging created random numbers by Java and verifying them with Excel, Arena Input Analyzer or sth else will be a part of this step. Data Exchange between agents may be handled by ACLMessages. 1) Designing and implementing a working FIPA-compliant agent-based simulation…In JAVA. Help with this would be greatly appreciated! Create the four data classes as above. Do NOT add any attributes or methods that don't appear in the UML diagrams. Create another, executable class named ShipTest as shown below to test these classes. In ShipTest: make two objects with declared type Ship but actual type CruiseShip. make one object of declared type Ship but actual type CargoShip. make one object of declared type CargoShip and actual type CargoShip. make a ship of declared type WarShip and actual type WarShip. using the array initializer syntax, code all of these ships into an array of type Ship named fleet. code a for loop that processes the fleet array to show display all ships and their data. use a method of class Arrays to create an ArrayList of type Ship from the fleet array. pass this ArrayList to a method named shipShow that also displays all ships and returns an integer. report the value of the integer returned by shipShow. In the shipShow method: from…Building Additional Pages In this lab we will start to build out the Learning Log project. We’ll build two pages that display data: a page that lists all topics and a page that shows all the entries for a particular topic. For each of these pages, we’ll specify a URL pattern, write a view function, and write a template. But before we do this, we’ll create a base template that all templates in the project can inherit from.
- final big report project for java. 1.Problem Description Student information management system is used to input, display student information records. The GUI interface for inputing ia designed as follows : The top part are the student imformation used to input student information,and the bottom part are four buttonns, each button meaning : (2) Total : add java score and C++ score ,and display the result; (3) Save: save student record into file named student.dat; (4) Clear : set all fields on GUI to empty string; (5) Close : close the winIn C++ Create a new project named lab8_1. You will be implementing two classes: A Book class, and a Bookshelf class. The Bookshelf has a Book object (actually 3 of them). You will be able to choose what Book to place in each Bookshelf. Here are their UML diagrams Book class UML Book - author : string- title : string- id : int- count : static int + Book()+ Book(string, string)+ setAuthor(string) : void+ setTitle(string) : void+ print() : void+ setID() : void And the Bookshelf class UML Bookshelf - book1 : Book- book2 : Book- book3 : Book + Bookshelf()+ Bookshelf(Book, Book, Book)+ setBook1(Book) : void+ setBook2(Book) : void+ setBook3(Book) : void+ print() : void Some additional information: The Book class also has two constructors, which again offer the option of declaring a Book object with an author and title, or using the default constructor to set the author and title later, via the setters . The Book class will have a static member variable…imagine that you need to digitize the cafe operations of a small coffee shop. List down the classes that you need to create. Include the attributes and methods for each one Format Class Name - attribute (date type) - attribute (date type) +method (params) (return type) + method (params) (return type)