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- Assignment on the Flow of Control in Java 1. You are working as IT System Analyst in a bank and you were requested to build a program that calculates the balance deducting the interest rate based on the period. Write a Java program that accepts a period as input, and check if the period is below 1 years then an interest of 10% of your bank account balance will be paid, if the period is between 1 years and 6 years then an interest of 20% of your bank account balance will be paid, else an interest of 30% of your bank account balance will be paid. Hint: Balance is 5000 BHD.Write a program in Java Object Oriented language that performs Addition, Subtraction, Multiplication and Division of two fractions.Make a program in Java Object Oriented language that performs Addition, Subtraction, Multiplication of two complex numbers (a+bi)Write a program in Object Oriented Java language that adds and subtracts two polynomials of the form ax2+bx+c In this case the menu will ask if you want to use fractions, complexes or polynomials and when you select the option, it will show all the requested operations. The operations in each problem must be functions and/or procedures that must be called in the main program.Java - Programming Develop a letter-guessing game in this assignment.Requirements:1). When the game begins, generate a random letter between A and Z;2). Display a message "I have a secret letter (A to Z), can you guess what it is?";3). Read the user's answer;4). Compare the user's answer and the random secret letter generated;5). If the user answer is before the random secret letter in the alphabet, display "Incorrect. Trysomething later in the alphabet" and go to Step 2;6). If the user answer is after the random secret letter in the alphabet, display "Incorrect. Trysomething earlier in the alphabet." and go to Step 2;7). If the user answer is the same as the random secret letter, display "Well done. Want to playagain (y/n)?";8). Read the user's answer. If the answer is 'y', go to Step 1. If the answer is 'n', go to Step 9;9). Display "Thanks for playing the game. Goodbye!". The program stops.Run your program several times. Take screenshots. Submit your Java file with the screenshots
- In JAVA ASSIGNMENT DESCRIPTION: A half-life is the amount of time it takes for a substance or entity to fall to half its original value. Caffeine has a half-life of about 6 hours in humans. Given caffeine amount (in mg) as input, output the caffeine level after 6, 12, and 24 hours. Output each floating-point value with two digits after the decimal point, which can be achieved as follows:System.out.printf("After 6 hours: %.2f mg\n", yourValue); Ex: If the input is: 100 the output is: After 6 hours: 50.00 mg After 12 hours: 25.00 mg After 24 hours: 6.25 mg Note: A cup of coffee has about 100 mg. A soda has about 40 mg. An "energy" drink (a misnomer) has between 100 mg and 200 mg. THE CODE I HAVE SO FAR: import java.util.Scanner; public class LabProgram { public static void main(String[] args) { Scanner scnr = new Scanner(System.in); double caffeineMg; // "double" supports floating-point like 75.5, versus int for integers like 75. caffeineMg = scnr.nextDouble(); System.out.printf("After…Your task is to develop a Tic-Tac-Toe (also called as “Noughts and Crosses”) game in Java using Swing. Tic-Tac-Toe is played on a three-by-three grid by two players, who alternately place the marks “O” and “X” in one of the nine spaces in the grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. You are asked to implement a single-player version of the Tic-Tac-Toe game with easy-to-use graphical user interface (GUI). One player will be the user and the second player will be artificial intelligence (AI), namely, the computer. Please implement the entire game within a single class.I need help with creating a Java program described below: Trivia Game Create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There are 10 questions, 5 for each player.) When a question is displayed, four possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all of the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. You are to design a Question class to hold the data for a trivia question. The Question class should have String fields for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4)…
- In Java Write a java program to draw a triangular-shaped figure that is based on the user’s input. Yourprogram should ask the user for a number between 1 to 9. If the user inputs a number out of thespecified range, the program should display an error and prompt the user for a valid input.Sample Run:Please enter a number between 1 to 9: 99Invalid EntryPlease enter a number between 1 and 9:• The triangular shaped figure for an input of 1 is:1• The triangular shaped figure for an input of 2 is:1 21• The triangular shaped figure for an input of 3 is:1 21 321• The triangular shaped figure for an input of n is:1 21 321...n…. ... 1Starting Out with Java From Control Structures through Objects 6th Edition 4. Paint Job Estimator A painting company has determined that for every 115 square feet of wall space, one gallonof paint and eight hours of labor will be required. The company charges $18.00 per hourfor labor. Write a program that allows the user to enter the number of rooms to be paintedand the price of the paint per gallon. It should also ask for the square feet of wall space ineach room. The program should have methods that return the following data: • The number of gallons of paint required• The hours of labor required• The cost of the paint• The labor charges• The total cost of the paint jobThen it should display the data on the screen.I need help with creating a Java program described below: A Game of Twenty-One: Write a program that lets the user play against the computer in a variation of the popular blackjack card game. In this variation of the game, two six-sided dice are used instead of cards. The dice are rolled, and the player tries to beat the computer’s hidden total without going over 21. Here are some suggestions for the game’s design: Each round of the game is performed as an iteration of a loop that repeats as long as the player agrees to roll the dice, and the player’s total does not exceed 21. At the beginning of each round, the program will ask the user whether or not he or she wants to roll the dice to accumulate points. During each round, the program simulates the rolling of two six-sided dice. It rolls the dice first for the computer, and then it asks the user whether he or she wants to roll. Create a Die class to use with this application. The loop keeps a running total of both the computer…
- ONLY IN JAVA. Create a Java program that you can play the game "More or Less, Less is More."Rules of the game:The two-dimensional field of the game must be m x n in size (game field). The buttons that make up the game field each have a number assigned to them.beginning of the game:The target value is shown above the game field. The numbers on the buttons of the game field are set to a random digit between 0 and 9.• Below the game field, you may read the current sum of the numbers displayed on the buttons.• Above the playing field in the upper right corner is a display of the remaining movements.Playing: The player chooses their first move by clicking any button (button A) on the playing area.1. The player has the option to select a second button (button B) that is situated in the same row or column as the first button they chose (A).2. When button (A) is clicked, value is changed in accordance with the following formula: (AoperationB)mod10 equals A.3. The basic game's operation will be…Java: A place to buy candy is from a candy machine. A new candy machine is bought for the gym, but it is not working properly. The candy machine has four dispensers to hold and release items sold by the candy machine and a cash register. The machine sells four products — candies, chips, gum, and cookies—each of which is stored in a separate dispenser. You have been asked to write a program for this candy machine so that it can be put into operation. The program should do the following: Show the customer the different products sold by the candy machine Let the customer make the selection Show the customer the cost of the item selected Accept money from the customer Return change Release the item, that is, make the sale Here is my provided code: import java.util.*; public class CandyMachine{// Each candy machine is made of 1 CashRegister and 4 DispensersCashRegister cashRegister;Dispenser candy;Dispenser chips;Dispenser gum;Dispenser cookies;//Default constructor to set the…Java: A place to buy candy is from a candy machine. A new candy machine is bought for the gym, but it is not working properly. The candy machine has four dispensers to hold and release items sold by the candy machine and a cash register. The machine sells four products — candies, chips, gum, and cookies—each of which is stored in a separate dispenser. You have been asked to write a program for this candy machine so that it can be put into operation. NOTE: Each method should be in a different class , NOT one big program! The program should do the following: Show the customer the different products sold by the candy machine Let the customer make the selection Show the customer the cost of the item selected Accept money from the customer Return change Release the item, that is, make the sale