A new audio application requires that a reverb be simulated as would be heard at a precise location within an acoustic space. This location must be allowed to vary and will be user-defined. Describe how this may efficiently be implemented via Convolution Reverb. Clearly state what challenges this approach presents for standard convolution reverb approaches and outline how your solution addresses such problems.
A new audio application requires that a reverb be simulated as would be heard at a precise location within an acoustic space. This location must be allowed to vary and will be user-defined. Describe how this may efficiently be implemented via Convolution Reverb. Clearly state what challenges this approach presents for standard convolution reverb approaches and outline how your solution addresses such problems.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Question
A new audio application requires that a reverb be simulated as would be heard at
a precise location within an acoustic space. This location must be allowed to
vary and will be user-defined. Describe how this may efficiently be implemented
via Convolution Reverb. Clearly state what challenges this approach presents for
standard convolution reverb approaches and outline how your solution addresses
such problems.
Expert Solution
Introduction:
- A reverb that would be audible at a specific position inside an acoustic area must be replicated for a new audio application. This location will be set by the user and must be flexible.
- Convolution reverb responses should be calculated at each place or at least ones that are near the user-defined position.
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