Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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( C PROGRAMMING ONLY)

1. Red String
by CodeChum Admin

For the Japanese, who know so much and intuit more, human relations are predestined by a red string that the gods tie to the pinky fingers of those who find each other in life. Legend has it that the two people connected by this thread will have an important story, regardless of the time, place or circumstances. The red string might get tangled, contracted or stretched, as surely often happens, but it can never break.

A red string is basically like a connection. And in programming, a connection from one variable to another can be simulated by a pointer. Let's do that!

Instructions:

In the code editor, you are provided with an initial code where a constant variable is declared.
Your only task is to assign the address of this variable to the first pointer found at line 9.
Output

My·destiny·=·11

Instructions:
main.c
< > +C
1 #include<stdio.h>
1. In the code editor, you are provided with an
initial code where a constant variable is
3 - int main(void) {
4
declared.
int destiny = 22;
2. Your only task is to assign the address of this
variable to the first pointer found at line 9.
int *ptr1, *ptr2, *ptr3;
7
// TODO: Fill in the blank
ptr1 =
ptr2 = ptr1;
ptr3 = ptr2;
9
Output
10
11
12
13
printf("My destiny = %d", *ptr3);
My destiny = 11
14
15
return 0;
16 }
expand button
Transcribed Image Text:Instructions: main.c < > +C 1 #include<stdio.h> 1. In the code editor, you are provided with an initial code where a constant variable is 3 - int main(void) { 4 declared. int destiny = 22; 2. Your only task is to assign the address of this variable to the first pointer found at line 9. int *ptr1, *ptr2, *ptr3; 7 // TODO: Fill in the blank ptr1 = ptr2 = ptr1; ptr3 = ptr2; 9 Output 10 11 12 13 printf("My destiny = %d", *ptr3); My destiny = 11 14 15 return 0; 16 }
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