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Video Games Encourage Violent Behavior

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If you ask a person in any environment if video games in general provide something beneficial for the player, they will answer there isn’t any. If anything, they will comment video games encourage negative outcomes, such as obesity, aggressiveness, antisocial behavior and in extreme cases, addiction (Bavelier, "Brain training: Games to do you good", 2013). Besides the fact that there is no correlational proof that video games encourage violent behavior, psychologists have proved that some good does come out of playing games. Video games, it seems, encourage positive brain plasticity. In the meeting hosted by the White House Office of Science and Technology Policy, scientist gathered to discuss way of using interactive technology, such as games, to boost brain activity (Bavelier, "Brain training: Games to do you good", 2013). Their attention was sparked when they noticed the growing amount of data that demonstrates the level of cognitive superiority video games experts wield over novices in terms of their capacity of attention and perception. The scientist proposed that perhaps using video games as a tool for training the brain is a viable option if there was some sort of interrelationship between games and positive brain activity. Thus, various experiments were born out of this idea, one of which will become the focus of this paper.
But first, we must define what brain plasticity is. According to BrainFacts.org, “brain plasticity (from the Greek word ‘plastos’ meaning

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