Did video game consoles gradually evolve over time, or was it an abrupt evolution? Currently there are only three companies producing home video game consoles, which are Nintendo, Sony, and Microsoft and they had to fight to get to where they are. Is there a certain formula a company must follow to become successful in this business or were they just lucky? This paper will look at the evolution of home video game consoles over time, starting with the first home video game console in the 1970s to current day consoles. I surmise that there are certain characteristics that companies with successful video game consoles have over others. I also surmise that because of the available technology at the time that video games consoles will be grouped …show more content…
With my null-hypothesis being, there will be no correlation between the year a video game console is released. and others with similar release dates. My second hypothesis is, if a company is to succeed in building video game consoles, then each of these company’s consoles will have similar traits. With a my null-hypothesis being, there will be no correlation between the traits of failed companies video game consoles, and that of companies with successful video game consoles. The meteoric rise of video gaming has created a phenomenon that does not appear to be stopping any time soon. A brief history of home video game consoles is a must when it comes to understanding them. There are currently 3 companies manufacturing video game consoles. This study will utilize phylogenetics to test the evolutionary validity over time of video game consoles “Just as biologists use phylogenetic methods to reconstruct evolutionary relationships between species, in recent years several groups of cultural evolution researches have shown that phylogenetic methods can also be usefully applied to cultural phenomena to reconstruct evolutionary relationships between different culturally transmitted artifacts, behavioral practices, and languages.”
Although, seeing as video games are increasingly popular today, not everyone met as unfortunate of a fate. Today, many could credit this to the video game development corporation known as Atari, which arose in 1972 and continuously flourished until about 1982. In 1972, Atari came out with PONG, the first electronic arcade game, and it was an enormous accomplishment that exploded into what is now called the electronic gaming revolution. As time passed, Atari managed to triumph over its competition time and time again, but that is not to say that each of the failed corporations did not feature something that is used today. In fact, a couple of the failed organizations contributed something original to what is common today. For instance, Fairchild Camera and Instrument creating the first system that could play several different games, rather than just one. Another aforementioned group, RCA, was the first to produce and utilize keypad controllers instead of paddles or joysticks. Other consoles that came along, such as Intellivision and Vectrex, sported better graphics than the Atari’s consoles and games, but they still did not manage to gross the amount of money that Atari did because Atari was still on top of collecting all of the most entertaining and enjoyable games of their time. Keep in mind what attracted the masses to video games in the past: fun and addictive gameplay, not how good they looked. Now that the principal eras of gaming have been
There are many people play video game, pc game, massively multiplayer online game and mobile game, the game industry is increasing. Because of technology, the game industry can develop more game which have high quality, and develop more generation of console.
When video games were first being introduced to the general public, they weren’t all that exciting. Most gaming took place in arcades and most arcades didn’t have many game cabinets due to their being very few games to begin with. However, all of this changed when the Atari 2600 was released. At the time, Atari was known for their home computers and their hit arcade game “Pong”. Though the Atari 2600 might not have been the first video game system, it was definitely the most successful at that time and a great success for Atari’s first attempt at a home video game console. Thanks to the success of the 2600, video games began to take off and arcades started popping up all over the world with hits like “Pac-Man” and “Donkey Kong”. These would be the
To attempt counteract this cyclical slowdown, EB games have introduced an ever-growing variety of accessories with games to increase the revenue raising capacity of their respective consoles, as well as maintaining the loyalty and attention of a fickle gaming public. Some types of games have been released, with specialty controllers to great success, mitigating the expected lull in sales in the lead-up to new consoles. Recently however, the competition has become slightly skewed. Nintendo’s newfound dominance of the market is causing some headaches for Sony and Microsoft.
Sony, Microsoft and Nintendo have been competing for a decade with Sony dominating the market throughout most of the years because of their superior technological products. The video games industry faces an entirely new rivalry situation. In 2008, Sony lost its strong position on the market, because of Nintendo’s success with their dynamic Wii over Sony’s high-tech PlayStation 3 and Windows’ Xbox 360. Although the Wii was technologically much less advanced than PS3 and Xbox 360, the Wii's cheaper price, ease of use, innovative motion-sensitive controller, and simple but fun games, made the console a hit all demographics from 9 to 65 years old, male and female. All these factors resulted in Nintendo’s Wii dominating sales and surpassing Sony’s by an impressive ratio of 2:1.
Threat of Substitutes: The main substitute for a video game console would be a personal computer. They can both be used for playing different types of video games and be used for entertainment. The threat of this substitute edging out video game consoles is very low, because they are not completely similar. If anything, video game consoles are edging out personal computers in the gaming industry. The threat of substitutes in the video game is not very high. In 2008, this was not a very strong force in the video game industry.
The video game console is a gaming system to play video games on the television invented by Ralph Baer and it was invented because Ralph wanted to make his dream come true for the first time. Ralph made models to test his invention and make a good console that was worth paying for. Although it took some time to build, he never gave up and kept on trying if he didn’t get it right the first time. He was a very good man and received many awards for his accomplishments. His story was that he was while living in Germany a war was going to happen and he didn’t want to get killed before he could have his dream to come true. He moved fast so he can go to the United States of America to live his dream of making a video game console. Today they are made with a 3D feature and not like
The consumer video game systems offer an exciting opportunity to discuss and analyze the design of technology based on the strategy of each of the players within the industry. We will focus our analysis on the next generation of video consoles: Nintendo’s Wii, Microsoft’s Xbox 360 and Sony PlayStation 3 (PS3).
“To become a leading global provider of networked consumer electronics, entertainment and services.” That’s the mission of Sony, producer of the Sony Playstation. Sony, information and
By the end of 2006, two game console industry giants, Nintendo and Sony had launched their respective new products; the Wii and PS3. Various marketing strategies were implemented by both rivals and this writing attempt to analyse common and differing elements.
The role of technology is vital in this industry as it focuses on technological efforts for competitive advantage. Every new development uses new technology. Though there are restricted innovations in the gaming industry, the speed of technological transfer is very high. Nintendo’s role from playing cards to toys to video games and then with each console introduced, included many technological changes. Technological up gradation increased hardware costs and discouraged innovation. The online capability of Nintendo Wii was a major change in the technology of the video game industry though they were not able to do as well as their competitors (Sony, Microsoft).
* In the past game consoles were just for playing games but today they are more than just for playing: surfing in the internet, download pictures and movies, rip music, and watch movies (e.g. Sony’s integrated Blu-ray) past: gaming ; today: gaming and home entertainment systems
Herman et all (2002) points out that history of video games begins from 1971 year, when Nutting association released 1500 machines with Spacewar video game. At the beginning it was too difficult to control the game process and playing machines had huge dimensions. But by the time with new technologies they become more compact and easier to play. According to the information given by Herman et all (2002), the period between the years of 1978-1981 is called ‘golden age’ of video game industry. In this period the arcade games ‘Football’ and ‘Space Invaders’ were released. All previously known sale records were broken by these two games with nearly equal wages. In this time interval great breakthroughs in the field of graphics were achieved,
Home consoles however made it possible for video game lovers to play video games within the confines of their homes. The introduction of personal computers in the 80s nearly revolutionized the video game industry. However, the introduction of personal computers had no significant impact on the video game industry as the proprietors still achieved steady growth. Video game consoles client base was kind of confined to teenagers.
The main obstacle facing a start-up video game console company from entering the industry is saturation of the market from the larger video game console makers or the “big three” Nintendo, Microsoft, and Sony. The big three tend to release new game consoles around the same time frame and compete head to head for sales. During the time frame it is impossible for a new entry to jump into the fray. 2010 was a banner year for video console sales Sony’s PS3 sold 14 million units followed by Microsoft’s Xbox 360 13 million and surprisingly Nintendo’s Wii led the big three selling 17 million units. After the 2010 release of all three consoles sales started to decline for each company. Nintendo took the largest sales loss at 72% in 2013 only 747,000 were sold compared