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Use Of Game Elements On Non Game Contexts On The Purpose Of Making The Object Entertained

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2.2 Gamification Gamification is the use of game elements in non-game contexts on the purpose of making the object entertained. (Deterding et al., 2011) Gamification in education can be interpreted as the notion of presenting learning materials and designing pedagogy by integrating game mechanics. It is believed that without the desire of learning, learners will lose passion for pursue knowledge. As a result, the features of gaming, competition and motivation are the reasons that the integration of gamification has been increasingly placed emphasis. Yet, there are a few researches in terms of the efficiency and learning outcome of gamification in education. It is not simply integrating game components with the respect to the use of …show more content…

From the aspect of cognition, on one hand, the technique is more related to the delivery of specific tasks and concrete challenges in which is properly tailor-made with respect to users’ different level of skill.(Locke, 1991) On the other hand, the process suppose to provide flexibility and the sense of control regarding users’ own expected goals. As a result, a great number of possibility to succeed is undoubtedly the key point to practice gamification. (Locke and Latham, 1990) A variety of emotion, ranging from joyfulness to frustration, could be evoked after involving games.(Lazzaro, 2004) The sense of achievement enable users’ to generate a multitude of positive emotions. The emotional issue with respect to the practice of gamification is about failure. To proceed the sense of competition and confidence, a rapid feedback cycle is helpful when users’ come across failure. From the social point, game provides new identities and roles, weather it is related to school based learning or not. The sense of competition and collaboration in games increase a large amount interaction. This enables users to identify themselves and obtain social credibility and recognition with respect to academic achievements. (Lee and Hammer, 2011) The competition mechanism, therefore, is extremely influential regarding the interaction between users. 3. Methodologies To answer research question, a participant observation and a written interview were conducted

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