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Life-Simulation Game: The Sims

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Electronic Arts originally published The Sims and since then, this game has become a cultural phenomenon selling millions of copies nationwide. It has been termed a life-simulation game, where the player’s task is to provide humanoid characters, (Sims), with a house, household items and furnishings, and follow the daily activities of their character. The Sims actual gameplay consists of orchestrating the Sims’ everyday lives by directing their paths, choices and relationships. Imagine living in a world feeling like an outsider, where you don’t belong. Growing up is not easy, especially when you have to deal with challenging circumstances where you no longer feel in control. This game is the perfect escape where you dictate the outcome of the character. That feeling of being in control helps ease the hardship that a minor might be facing in real life. Also, imagine feeling felt out in school or at home. When an adolescent is feeling vulnerable it can cause them to become depressed or in this case play The Sims to recreate their social relationships because this game is social in nature. For example, in this game, the player is able to engage in deep conversations, or even share a passionate kiss and soon be headed for an intense romance. When a Sim comes across another …show more content…

The fifteen game elements described in Values at Play in Digital Games constitute a game’s semantic architecture and in life simulating games the player, chooses these elements such as the narrative premise and goals, actions in game, and the context of play. As a result, it is up to the player when they want to leave or finish the game, otherwise it can go on forever. Although, the husband might be able to bring some sense to the wife, this process is much harder for young adolescents, especially if they have poor interpersonal relationships in the real

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