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The Video Gaming Culture in Japan

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Gamers are gamers regardless of where they live. There are many gamers around the world, and one of the largest gaming populations is located in Japan. (Niizumi) Japan has been, and continues to be one of the largest developers and creators of both of video gaming consoles and video games around the world. (Niizumi) Japanese video games are beneficial to society and are an excellent source of employment to many in Japan.
To understand how video gaming relates to Japanese culture we need to understand more about the country of Japan. We will explore some important facts about Japan’s cultural society and environment.
The country of Japan is an island nation, which is separated from Mainland Asia by the Sea of Japan. (“Facts about Japan”) …show more content…

(Gibbs) They are currently at a crossroad but are busy exploring their options. (Gibbs)
The original arcade games were large machines that required coins to play. (Snow) Even today, arcades are a part of Japanese society. (Snow) Akihabara, Japan is known as the Electric Town for all of its arcades and Sega owns several of the arcade games. (Snow) Rhythm and fighting games are on the top of the list for Japanese arcade games. (Snow) Music is usually loud with these games, along with flashing lights and the bells and whistles.
Namco, based in Japan, was one of the first to enter the Golden Era of arcade video games. (“The History of”) One of their most famous games was, and still today is Pac-Man. (“The History of”) Pac-Man is the only video game that is still in production today and is still distributed by Namco. (“The History of”)
Some of companies of the 1980s were Nintendo, Sega, Epoch, Bandai and Sony. (“5 of 7”) They were all designing new video game consoles and developing games to sell with the console. (“5 of 7”) Some companies were epic failures and others opened the way to new technologies. The Famicom Disk System, which was released by Nintendo, also known as the FDS, failed in Japan and both the game system and the games were unreliable. Regardless of case, several million were sold. (McFerran) In the late 1980s Nintendo released its

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