While the media portrays gaming as a antisocial violent unhealthy habit for the common immature male, the reality is that the gaming industry has diversified immensely over the last half-century. As such, I will write to non-gamers everywhere to extend a welcoming hand into our community by focusing on its entertainment value and genre diversity. Following this, I will write to the artist community to invite them join, and possibly work for, the videogame industry by speaking about the copious opportunities in this billion dollar industry. When speaking to the audience about gaming, we need to explain that gaming can benefit a gamer lower its stress levels, improve their historical knowledge, and offer a wide range of entertainment. Thus,
It must be nice to not truly fear for your life. Owing to the fact that, due to this presidency, people with privilege who believe that violent rhetoric and aggression against minorities is acceptable feel legitimized, they dehumanize marginalized people as an “angry and emotional” stereotype, as though our oppression is “fair.” We are scared to death and angry, and rightfully
Video games are progressively becoming a crucial medium today, despite the light connotation of its initial categorization. Today they are a business that produces billions of dollars and employs engineers and artists alike in an art form connecting interactive games, to virtual societies where millions of people dwell. However, like all human products, our same emotion, flaws and injustice show in the games, with the impression of hatred, racism and stereotypes that are our everyday background. What are the creators of these video games real intentions in the desire they produce in the human?
People are entitled to their own opinions. And that’s a fact. Some think violent video games are poisoning the youth of our modern day. Although others severely disagree with this point. Two men, J. Ramirez and the other man anonymous, have stated their opinions in written articles. My adult education teacher, Mr. Michael Bittner is having us compare these articles to determine whose argument is supported by the words following their point.
The gaming industry has attracted over a billion customers and has made around hundreds of billions dollars so far. So therefore i am going to persuade you that video games are incredibly beneficial. Some of the most valuable and necessary skills, video games give us include: Social advantages, Mental Advantages and Skills that will secure jobs. I am doing this because i am sick and tired of the common stereotype that gamers and lazy, stupid, unemployed and a particular age. I am here to give the drastic advantages and put a rest to this urban myth.
“Be a Gamer, Save the World,” written by Jane McGonigal, is an article found in the Norton Reader 14th Edition. Video game critics are often quick to dismiss playing video games as brain numbing and a waste of time. McGonigal challenges critics of video games by discussing the benefits of playing video games. She makes a valid point by stating that video games make players more optimistic and help create better social bonds. These emotions can encourage people to desire working for the betterment of the world. McGonigal believes we can solve some of the world’s most difficult issues with the use of video games. The author makes a valid point, especially considering the advancements in technology and the
Do you consider yourself a gamer? Do you come home after a long day at work or college and stick in your favorite PlayStation or Xbox game? If so, are you aware of the negative impact your hobby is having on your life? We don’t want to ruin anybody’s fun here, and we know you’re probably not going to believe us when we tell you this anyway, but actively playing video games - as in gaming for a couple of hours a couple of nights a week - can have far-reaching negative effects on your personal and professional life.
In today's society, video games are a widespread source of entertainment, yet the question of whether they provide a positive or negative change is one that is asked quite often. Video games, like many things, provide a positive and a negative effect on society, however, the benefits of the widespread use of video games have more of an impact than the negative effects they may cause. Video Games aren't just a media to be consumed for the sole purpose of entertainment, they can also bring about social benefits for players or a learning experience for gamers of all ages. Even with the arguments that video games cause violence or aggression in players, there is no doubt that video games provide a beneficial effect to people of all ages and lifestyles.
In our modern society gaming has beneficial impacts to people in our world. People believe that gaming builds skills in everyday life and this is a good way to boost society. According to McGonigal “ They are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work to plan and coordinate complex raids and quests in massively multiplayer online games like Final Fantasy XI and the Lineage
Although there are many valid arguments to why violent video games lead to aggression which can turn into potential violate behavior, our group has found research that proves that violate video games do not contribute to aggression as much as the opposing view perceives. We have also found several flaws concerning these results which further supports our position. In addition, although this may be shocking, according to our research, violent video games, when played in the right content, can be beneficial to its players. By looking at the positive effects and lack of correlation between violent video games and aggression, our group will prove and focus on why violent video games are an inadequate excuse to claim when concerning why some minors may become involved in illegal behaviors.
The rapid development of computer games is having a massive impact on society; the effects can be seen as both positive and negative; one thing is certain- that the impact is greatly increasing as gaming technology improves and games get more immersive/realistic.
In support of the belief that video games benefit people intellectually, there is a claim that game play provides cognitive, motivational, emotional, and social benefits (Granic, Lobel, Engels). In partial response, video games cannot offer cognitive benefits because they do not offer real life lessons. Yes, game play may allow someone to gain knowledge that will later be applied to the video game, but there are no positive real world techniques to be obtained. Playing video games will not increase and individuals motivational
Gaming is a hobby where a person plays games, most commonly people who play games or gamers play video or role playing games. Gaming is a popular past time for many people in the United States and even the world today, due to this popularity there are many controversial issues and opinions in gaming. One of these popular issues and differences in opinion come in the form of whether computer or console gaming is a better way to game. Computer gaming is where you are playing games on a computer by downloading games over the internet or playing them through what was put on the computer originally. Whereas, console gaming is where you buy a machine specifically for gaming or playing video games, these consoles come in many forms such as handheld or controller based. However I prefer computer gaming over console gaming due to the greater enjoyment in Computer gaming. Console gamers argue that their games are less expensive in the long run due to changes to the computers that are needed, and also they believe that the graphics and the overall experience of the game is better on consoles. I will strive to show that Computers are a more enjoyable gaming platform by defining the differences and outlining why computers are better than consoles, due to the cheapness of games, and the overall experience of the games which includes the experience in obtaining the game.
Gaming has been such a huge part of nearly everyone’s life growing up as a kid and it’s only getting bigger and bigger every day. Growing up as a kid, online gaming wasn’t as popular as it is today. I started off with a Gameboy and Dreamcast console that later shifted to better consoles like the PlayStation, Xbox, Wii, and Nintendo. Nowadays, almost everyone, including myself, have shifted to the more popular gaming platforms in mobile games and online PC games. More specifically, certain types of online gaming styles like FPS, MOBA, and MMO are distinctly more popular than many others. Not only has the popularity for online gaming platforms evolved but the importance and relevance of
Video games have been around since the early 1970’s, starting with the arcade classic Pong. Early incarnations of video games had low quality graphics, and generally little effect aside from the enjoyment or frustration from playing the game. As time and technology have progressed so have the effects that video games have on their players. People have attributed lifestyles, addictions, and even violent acts to things they have seen or experienced while playing video games.
Video games are an important element of today’s students’ identity, character, culture. Even adults play video games. A survey conducted by Pew research shows the percentage of American adults aged between 18 and 29 who have ever played video games on computer, TV, or other electronic devices such as cell