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Gaming: Antisocial Violent Stereotypes

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While the media portrays gaming as a antisocial violent unhealthy habit for the common immature male, the reality is that the gaming industry has diversified immensely over the last half-century. As such, I will write to non-gamers everywhere to extend a welcoming hand into our community by focusing on its entertainment value and genre diversity. Following this, I will write to the artist community to invite them join, and possibly work for, the videogame industry by speaking about the copious opportunities in this billion dollar industry. When speaking to the audience about gaming, we need to explain that gaming can benefit a gamer lower its stress levels, improve their historical knowledge, and offer a wide range of entertainment. Thus,

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