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The Consequences Of Video Games

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In the modern gaming industry with main stream Role Playing Games (RPGs), the battle between the two sub genres (Western RPGs and Japanese RPGs) have taken over the mass media discussions on which is “better” than the other. Despite this, the nominated RPGs in 2017 of Best Role-Playing Game of the year has shown that split in the society with great games such as Divinity: Original Sin 2 and Persona 5. However, in the past Western RPGs such as Mass Effect (2008) and Dragon Age: Origins (2009) have both won this award, dominating in the market through pandering towards the gaming community with precise implementations and uses that draw towards the market better than Japanese RPGs.
The way video games are nominated for the awards is they are …show more content…

This to show how Western RPGs pick up in any slack Japanese RPGs don’t with certain game mechanics that people rely on to have that challenge and immersion in the game.
Despite this, there is the argument about the award shows that are exclusively for either Western or Japanese video games, and whether The Game Awards is valid in being used since Western RPGs are dominating in the community and hence the market. In fact, The Game Awards is a show that uses an international jury and as stated before, uses companies such as Microsoft, Nintendo, Sony Interactive Entertainment, and Activision on the advisory board in the first place. Both Nintendo and Sony Interactive Entertainment are operated in Japan and thus giving both Western RPGs and Japanese RPGs a chance compared to a show that there isn’t a bias towards a side in this controversy.
In the same fashion of immersion, the use of expression through character customization and the experience throughout the game greatly coincides with Western RPGs rather than Japanese RPGs. This is due to the fact that in Japanese RPGs the consumer is told a story rather than being able to be a part of the story, like in Western RPGs. As discussed in an article called “The Rise of Western RPGs” by Stace Harman (2014), in the 1980s to early 1990s, Western RPGs developed a “complex alignments system” to help adapt the player

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