Throughout the years, popular culture has grown into an intellectually battle. Steven Johnson affirms that “the popuIar media steadily, but almost imperceptibly”, made “our minds sharper”. Johnson can be looked as an ideal example of the good impact the media has on its people.
He doesn’t judge the negative advertisement, the numerous crimes presented on a daily basis or the violent television dramas but he explains how these are just a shell, a mantle and underneath it reveals a machinery meant to challenge and develop people’s mind.
Steven Johnson argues that today’s popular culture has a higher quality than the classical one, it grows more sophisticated and more suitable for people’s intellect. He further elaborates the consequences the popular culture such as computer gaming, television programs, movies and
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Tyler Daniels speaks about Johnson’s perspective about popular culture in his book review called “Artifacts: A Jurnal of Undergraduate Writing” published in January 2009, giving as a good example “World of Craft”, a video game that has been gravely criticized because it was thought that the game would blurr the fine line between fantasy and reality. However, Steven has a very different perspective as he says that “it’s not what you’re thinking about when you’re playing a game, it’s the way you’re thinking that matters”, empathizing the fact that people can make the difference between what is healthy for their sanity and what could damage them.
Moreover, Johnson says that the video games are a good challenge for children’s brains. Through video games and difficult puzzles children are developing higher senses such as a better mind-body coordination and also a higher reflex to the outside
The idea of pop culture has many different opinions surrounding it. Some people believe that it’s a God sent to us, others think it's the devil. Chris Hedges and Melissa Ames both have opposing opinions on this topic. Hedges, in “American Psychosis,” discusses that pop culture is bad because we focus too much on superficial topics and not enough on the real problems in our world. Whereas, Ames, in “Engaging ‘Apolitical’ Adolescents: Analyzing the Popularity and Educational Potential of Dystopian Literature Post-9/11,” suggests that pop culture is a unique tool that you can use to understand politics and our world’s problems. Both authors struggle to convince their peers to believe their ideology and they both have unique ways of doing so. By
In the article Amusing Ourselves to Death by Neil Postman, he brings into question if our society has in fact, delved into the story line of a George Orwellian or Brave New World scenario. In George Orwell’s 1984, the culture had gotten rid of useful and sufficiently communicative language, as well as written text contradicting anything to do with the government. The characters, along with being forbidden individual or radical thoughts, were deprived of their individualism and history. The Brave New World scenario, as mentioned by Postman, portrays another story. Instead of having external oppression, as in 1984, the characters willingly gave themselves over to the love of technology that, “undo their capacity to think.” Postman believes that the American culture is moving towards a Huxleyan future and gives an example in a study taken in 1983 by the Nielsen Report on Television. He summarizes that the average American child watches 5,000 hours of television before they even start school, and 16,000 hours by the time they graduate high school. This startling data contributed to a growing alarm that both television and other aspects of daily life (church, school, news, politics) are leaning more towards the pull of entertaining its audience than delivering
Once Jim Morrison said that whoever controls the media controls the mind. This shows that he had recognized the immense power and influence that the media has in our day to day lives. The media plays a very important role in the society as the source of information for every person. Hence, it is very hard for the modern society to live without the media. As a result of the media being the major source of information in our society, it is an undeniable fact the media shapes people’s opinions, attitudes and actions on particular issues (Czopp & Monteith, 2006).
In this essay I intend to explore what is meant by the terms popular culture and high culture. I will also look at how the relationship between these two terms has become distorted and blurred over time. In order to reinforce what I am saying about popular and high culture I will be using a range of examples from the music industry to show how the line between high culture and popular culture has become ambiguous. I will also call upon the work of John Storey to give my work an academic foundation. Although Storey is the main academic I will be looking at, I will also include references to a number of other academics who have written about popular culture and high culture.
What do you think of when you hear the word entertainment? Do you ever wonder why it’s the way it is? Have you wondered what forces, ideas, and people have molded and shaped it over time? How does entertainment affect culture and a society? These are questions that might have many different answers of varying explanations and magnitudes. For centuries, people have looked to a multitude of different things to do as a way to escape their normal lives and to have fun. So then came various forms of entertainment. Although it may not seem so at first glance, taking a more critical look at the similarities that our society shares with the Brave New World’s society may yield some shocking discoveries.
Jenkins talks about how the consumption of media products is a collective process, in other words, the collective intelligence is seen as an alternative source of media power. He describes how within popular culture, the collective meaning making is shaping and changing the ways religion, education, laws, politics, advertising and how the military operate (4). Jenkins discusses a process called “convergence of modes”, he explains that media and communication are becoming interconnected like the telephone and television.
In the first chapter of The Rhetorical Power of Pop Culture by Deanna Sellnow, the author defines popular culture and explains the importance of studying the subject. Sellnow begins with a short explanation of ethics to convey that the influence popular culture has is not always used ethically. Secondly, Sellnow compares the different contexts of culture, elitist and diversity, to explain what popular culture is not. Popular culture is compiled of everyday things that influence people through subtle messages such as what is appropriate and inappropriate, good and bad, and so on.
In the chapter “What is Popular Culture and Why Study It?” from the novel The Rhetorical Power of Popular Culture, author Deanna Sellnow deliberates on the influential supremacy of popular culture in our current society. Sellnow wrote this passage to inform those affected by pop culture on a daily basis. Everyday individuals in first world countries are somehow impacted by pop culture. Pop culture’s influential power can often times mold our outlook on the world around us. It is important to realize when pop culture is trying to reevaluate your ethical beliefs so you can have a say in whether or not you want your morals to be altered.
The mass media has become a big part of our society and its counterparts. In a time span of 50 years this medium has influenced society to an extent where it has created wonders. This immaculate tool can control almost every action we perform, from speaking to the actions that every human being performs in society. The mass media has brought upon a new era of idea's and changes in the world we live in. As we analysis media in depth we will find many aspects of media which overlap and some of the smallest factors and aspects of media, which create the biggest impact on society.
In today’s society video games have a large influence on people. We also might be driven to the point of where we are dependent on them. In fact, being so engulfed in video games could help children become more focused.In fact, parents would probably disagree and say that video games wouldn’t be essential to learning because it would probably be considered a waste of time for children and time-consuming. Parents would also disagree with the content of what is in the game, but there is a great possibility that video games could actually make us smarter. Steven Johnson explains that the games we are used to playing can improve our visual intelligence and that it would be good to learn new strategies through gaming. Video games should be an
"The Truth About Video Games And The Brain: What Research Tells Us".Scientific Learning. N.p., 2012. Web. 12 Feb. 2016.
Pop Culture has a great impact on our society of today. The main problem with pop culture is that some people think that it can dumb us down, and also that it promotes violence in today’s youth. It could actually do the exact opposite. Pop Culture is just another thing to learn about in life. It could actually help us think more complex to figure out what is going to happen in the next episode in your favorite TV show. It could even have the youth reading at an early age just to figure out what is happening in the magazines, and to be able to text their friends. Also it could help us learn more about the issues in today’s world through the use of browsing the internet. The main issues that will be covered through this paper are: how modern TV can enlighten the audience, the use of social media in political movements, and the effects on how pop culture can educate the youth of today.
In today’s society, the concerns for the effects of video games have acquired quite a terrible reputation. Worried parents around the world assume video games make their children do poorly in school, and create violent, desensitized, antisocial children. The increase in violent games, usually get the blame for aggressive behavior, shootings and violence in schools and young individuals. Most beliefs about video games effect on the brain and emotions are very common misconceptions. I strongly believe that video games are an essential tool to learning and gaining much-needed skills. When people look at the studies that have been done on video games and the brain, it will be apparent that some myths about video games have been blown out of proportion. It has come to my attention that there are studies that prove the negative effects of video games may only last the duration of game play. Kids can improve in general knowledge with educational video games like Leap Frog. Video games can train specific areas of the brain as well as increase brain flexibility and memory. Gaming actually has more beneficial effects than negative effects. Video games are excellent educational implement used in elementary schools. It is extremely helpful in brain development and helping kids with trouble reading improve. Memory retention can be improved and increased with the use of strategic, thinking games. Video games, as funny as it might sound, even promote
Media influence is the force by which ideas are injected into people’s lives shaping the very culture of society. This influence is masqueraded through hidden media message, resulting in a change in its audience which can be positive or negative, abrupt or gradual, short term or long term. Although mass media’s influential effect can reach a wide ranged audience as an agent of socialization the responsibility to contain what it releases has not been of importance. “The media’s socially significant obligations are formally ignored.” (A.S. Zapesotskii, 2011, p 9). Media messages can be exerted through many different outlets such as TV shows, music, movies, commercials, news, magazines, games which are all gravitated to entertain audiences ultimately offering personal gratification that can sometimes blur the lines between reality and
Have you ever had an original thought? Why do we dress the way we do, watch what we watch or even live the way we do. Through our means of entertainment, it is almost a guide in how one should live their life. With the technology we have in our world we are persuaded to believe what is right and what is wrong. Although we create our own world, our thoughts were imposed upon us since the day we are born. “What if the world is some kind of show. What if we are only talents assembled by the Great Talent Scout Up Above! The Great Show of Life! Starring Everybody! Suppose entertainment is the Purpose of Life,” says Gabler. We wake up in the morning where most of us have a daily routine we go through. Why do we put on