Critical Analysis of a Game:
Red Dead Redemption
Professor Shawn Graham
Jad Slaibeh
100804020
Submitted: Thursday February 7th 2013
The game I have chosen for my critical analysis is Red Dead Redemption. Red Dead Redemption was made, published, and engineered by a company called Rockstar Games (Rockstar Website). The major distributor of the game is a company who happens to own Rockstar, Take-Two interactive. Being one of the most successful video game developers to date, Rockstar is famous for creating the popular and controversial game series Grand Theft Auto. Rockstar differs very much from other video game developers because they are one of few who have grown and experienced the advancement of video games in
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I played the game on my Xbox 360 console. To capture the experience of the Wild West, Rockstar consulted some historical experts in the field, along with channelling a lot of time and money into the graphics of the game. According to a New York Times online article, Rockstar spent between 80-100 million dollars on developing the game (Schiesel 2010). I mention this statistic because this comes to show the new era of devotion Rockstar brought to video game production.
In any video game, soundtracks can be an incredible boost in its overall character. The soundtracks in Red Dead Redemption are authentic; it gives the game historical flavour. What I mean by this is you truly get a feeling of the Western experience. Rockstar brought on composers Woody Jackson and Bill Elm. In a behind the scenes video, the composers explain that it is essential for them to “find a balance, paying homage to what was there but also trying to add our stamp to the music” (GamerSpawn, 2010). Another interesting fact they mentioned was the ability for the game to launch certain lines of music to start based on your actions. For example, if you jump on a horse, a bass line rolls in. If the player is in a shootout, the music intensifies. The music helps reinforce the player’s connection with the historic west by creating familiar sounds associated with the Western era.
Before I mention the problem spaces of the game, I would like to continue back to explaining
1. Mary was from a naïve girl who fears John and Elizabeth and does what they tell her to do, to a disobedient and powerful one. Abigail changed Mary. 2. John can’t prove to Elizabeth because Abigail told him this while they were alone, meaning he’s the only witness.
In this passage the truth is not always what it seems. In 1953, Authur Miller’s The Crucible was first performed on Broadway. At this time a witch hunt for communist, was called McCarthyism was in full affect.What are the Parallels?The Crucible parallels effected McCarthyism in three significant ways: naming names, lack of proof and resistance.
Thou shalt not lie, thou shalt not murder, and thou shalt not bear false witness against thy neighbor are three of the ten commandments that God created for his people to follow. The Puritans valued the commandments and devoted their lives to following them. They supposedly believed in going to church every sunday, having their children baptized young, and living day by day in accordance with the scripture. The Puritans were thought to be holy and without fault, but no one is perfect; therefore, the Puritan society was bound to make a mistake. Instead of confessing and publicly stating that they were deviant, they chose to cover it up and hide. They claimed to be the innocent Christians that they were raised to be, but deep down, they were
Can justice; fair treatment, exist in a world of prejudice; preconceived bias opinions? In both works of American Literature about the United States judicial system; The Crucible by Arthur Miller, and Twelve Angry Men by Reginald rose extol the pursuit of justice while questioning the place of prejudice in the judicial system. These plays unveil the fact that; only by overcoming and setting aside prejudices can justice be attained. The Crucible takes place during puritan times when the word of mouth was proof of guilty, while Twelve Angry Men takes place during the 20th century when the word of mouth must be proven true prior to a verdict. Hover both plays exhibit a reasonable protagonist who stands against all his misguided peers in the
The Crucible is play by Arthur Miller, made in 1953 and it is about a fictional story of The Salem witch trials that occurred in the late 1600’s. The film, The Crucible, was made in 1996, directed by Nicholas Hytner, and was made to show Miller's work on the big screen so it could appeal to the new generation. The film and the text, The Crucible, have numerous similarities, yet in addition the movie will give you a better understanding of Arthur Miller's work.
The Crucible was about a group of girls who lied about seeing witches and the devil. The whole community sat back and watched different townspeople get hanged because they didn't want to tell a lie. The girls faked being cursed and having the devil come to them at night while they were sleeping. The story is so silly it's hard to believe but these things were actually inspired by a true story. Innocent people were hanged or stoned to death all based upon lies.
Proctor. For the first and only time in the play we see Abigail as her
History repeats itself. Your history teachers say it all the time. But why is history this omois presence of past problems that seem to repeat? Why do the same flaws continue to appear over and over again? It is because induviduals shape soceity.
Introduction: Hello ladies and gentlemen. Today I have the honor of introducing a man who has influenced the lives of many through the questionable art form of video games. Originally, it was not Dan Houser’s intention to become a game designer, but over time he became fascinated with storytelling. Dan’s brother, Sam, was working for a music label that was trying to branch out into games, and Dan was allowed to join. Eventually their game, Grand Theft Auto, was released. The sales were marginally good, but the label lost too much money and decided to sell
he mood and situtation that he was in. At the end (Act ]I[) John Proctor was
Oliver Stone’s 1994 classic, Natural Born Killers, excited and traumatized its audiences while also causing controversy. The tale of white trash lovers caught up in a realm of chaos that includes a continuous murderous rampage from state to state, draws in audiences with its graphic violence and riveting pulse inducing music. Yet, the message of this film seems to be much deeper than just exposing audiences to yet another chaotic action movie filled with guns, blood and mayhem. Stone’s Natural Born Killers examines the subject of media’s investment in serial murder very thoroughly, and so it seems likely that it has the potential to offer a more rigorous interrogation of the nature of the American public’s fascination with the serial
In The Crucible by Arthur Miller, Reverend Parris is a character in the play that is very static. His character does not evolve in many ways during the course of the play. By the end of the play, Reverend Parris is still selfish, stubborn, and greedy. However, one of his most prominent flaws at the begging of the play is his selfishness.
Video games are an ever-growing franchise that is constantly undergoing change. Ever since the dawn of video games, new consoles, games, developers, and teams have come together, fallen apart, triumphed, and failed. What is it that has allowed some to thrive where others failed? Several different factors have changed and influenced the world of gaming, including the history that is continuously being written, the people who have built the games behind the scenes, and, of course, the actual video games themselves. Numerous video games have been more successful than others, but identifying what components set the successful apart from the unsuccessful is something definitely worth observing.
knowing that Andy is vulnerable, gets him on the tar duty and seems to take him
Video games take time to create. Some of the most praised games took years to make. For instance: GTA V took 4 years to create, with more than 1,000 developers, and The Elder Scrolls V: Skyrim took 5 years to create, and even Minecraft took 4 years to create, and is still being updated today(I will be using these games as examples throughout the paper because they are some of the best games to be released in the last 5-10 years). The work that these companies put into their games show with the millions of copies sold within 24 hours of the games release. These game series are worth literal tons of money, Minecraft sold to Microsoft for 2.5 billion dollars. All the hard work put into these games shows off when they're released to the people. Minecraft has sold over 55 million copies.