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Nintendo, The Oldest Video Game Company

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Consider the situation faced by Nintendo, the oldest video-game company in the world. The company had positioned its line of developing good games for all age stages and strongly opposed to violence and pornography. In 1985, shortly after the company’s introduction of Nintendo Entertainment System to the United States, Nintendo met its match when Japanese entertainment giant Sony and American tech behemoth Microsoft entered the field with the PlayStation and Xbox. Despite the new competition, Nintendo still held strong. However, Sony and Microsoft had more resources to produce advanced devices. Nintendo released Gamecube in 2001, however, the Xbox and Playstation 2 offered popular franchises, such as Final Fantasy and Gran Turismo. At end of the year, The Gamecube just sold 7 million, and Playstation 2 sold 17 million. In 2006, Nintendo sold about 22 million Gamecubes, Microsoft sold about 25 million Xboxes, and Sony sold 150 million Playstation 2s. Clearly the result of that match-up showed that Nintendo was the last place, as it was outsold by both of the other companies. Nintendo’s share of the market and sales seemed likely to shrink in the round of console. As this situation, how can Nintendo maintain their quality brand image and regain their lost market share, given limited funds for advertising and sales promotion?
(B) Decision Factors i. Alternative courses of action The first alternative action is that Nintendo had become a reminiscent player in the

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