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Innocence to Experience, in Harper Lee's to Kill a Mockingbird

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Innocence to Experience "Maycomb was an old town, but it was a tired old town when I first knew it. In rainy weather the streets turned to red slop; grass grew on the sidewalks, the courthouse sagged in the square."(Lee 9). This environment, as Scout Finch accurately describes, is not conducive to young children, loud noises, and games. But, the Finch children and Dill must occupy themselves in order to avoid boredom. Their surroundings are their boundaries, but in their minds, they have no physical confines. Although the physical "boundaries were Mrs. Henry Lafayette Dubose's house two doors to the north..., and the Radley Place three doors to the south,"(Lee 11) Jem, Scout, and Dill find ways to use the limits, in …show more content…

Maudie. The stories only further their imaginations to run wild because Boo is still a mystery. The children travel through phases in the Boo games, the first of which involves violence. They act out different versions of Boo stabbing his father in the leg with scissors and other horrible, violent acts on Boo's part. As the games become routine, they take a different perspective and see Boo as a positive figure. Boo, to them, is a potential friend-if only they could let him know their harmless intentions. So they embark on yet another quest to try to reach Boo. The experience of placing a note on the windowsill of the Radley Place turns sour when Atticus walks into the scene and reprimands them for bothering someone who obviously wants to be left alone. Despite Atticus' warnings, the children's thirst for knowledge of Boo's life drives them to their most dangerous adventure thus far. The new idea of looking into the window of the house is a turning point in the novel because it pushes the children closer to the reality of the adult world. Mr. Nathan Radley catches them in a roundabout way, and the three mischievous kids realize how far they have gone away from the "game." Before that night, Boo is simply a game. The incident included the reality of a shotgun and of Jem's pants stuck at the trespassing scene. The game has turned into a dangerous, scary expedition that leaves all three of

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