Evaluation Report Introduction In this report I will concentrate on the team project we had to complete in the second term. I will mostly talk about my part in the team, the things that I found most challenging, what I have learned from this experience and the things that I would do differently in future projects. My Role My role in the team Buttercup was the role of a reporter. I have to make sure the process is following the right path, I need to ensure every member of the team knows what they are supposed to be doing, I’m the person that keeps everyone updated about the meeting times and the goals we have to achieve on each meeting. In a way, I feel as if I am the one responsible for our group’s congruity and efficiency. I do …show more content…
Win in a Diagonal was a bit more challenging. The idea for the right diagonal was to decrement the row and increment the column, and for the left diagonal was to decrement the row and also decrement the column. At this very time, our project is doing well for time, but the challenging part is yet to come. The code we wrote so far works well. At the moment we only have the Player versus Player version of the game, and we are yet to program the Computer versus Player version. I managed to get the computer to randomly draw a circle after the click is made, but in that way it was too easy for the player to win the game. We were in the reading week, time in which we didn’t meet up as a team. I kept in contact with the others and out of all of us, Jay managed to implement some functions that would go in the computerTurn’s function. Those functions will make the computer check if the player is going to win, and if that is the case, the computer will try and stop the player. Also, if the computer has a chance to win, to actually try and win. After the reading week we had a meeting and we all agreed that the game was a bit boring and not very challenging for the user. We decided to implement more functions so the computer will play a more clever strategy instead of only trying to stop the player from winning. Project Report The deadline for the project report is getting closer, most of the report is already done but there are a
case presents an excellent example of the application of tight action controls in the table games
Select one (1) project from the working or educational environment of your choice and specify the main work process (e.g., suppliers and customers involved, work flow, etc.) of the project that you have selected. Next, suggest at least two (2) actions that a manager can take in order to improve the work process of the project in question. Provide a
case presents an excellent example of the application of tight action controls in the table games
When teams are performing at their best, you are likely to find that each team member has cleared responsibility. You’ll also see that every team member needed to achieve their own personal goals in order for the team’s goal to be fully met to an adequate level. Dr Mereditch Belbin studied team work for many years and he mainly observed that people in teams tend to assume different roles within the team. He defined a team role as a “tendency to behave,
The project had regular meetings with the team members. These meetings were used to evaluate the progress of the project. At these meetings we evaluated the project. We also discussed how to proceed in order to plan our upcoming activities.
The company should accept this project. The project payback period is between 2 to 3 years.
Whilst it is important to know and succeed in your own role within the school it is also beneficial to have knowledge of others roles within your team and how you all can work effectively together.
The identification and understanding of an individual’s role and that of the other team member’s roles is crucial as is the recognition of how the different roles complement each other and work together.
Lights Out! is an electronic game that was released by Tiger Toys in 1995. It is also now a flash game online. The game consists of a 5x5 grid of lights. When the game stats a set of lights are switched to on randomly or in a pattern. Pressing one light will toggle it and the lights adjacent to it on and off. The goal of the game is to switch all the lights off in as few button presses as possible. In the folling examples, 1 will represent a “on” light and 0 will represent an “off” light. Yellow represents a button pressed
With the knowledge of these team roles, I now have the ability to recognize teams that are well
of the members were given and we were asked to finish a project on a
Project Definition: The purpose of this project was to design and construct a robot that would demonstrate the skills we’ve learned in our program up until this point. This includes following pin diagrams for components, wiring circuits, soldering, programming, and troubleshooting on both a physical and digital level. To demonstrate those skills, Josh and I decided to create a product that would have the ability to detect and avoid obstacles using an ultra-sonic frequency generator.
I personally think I took on the roles of co-ordinator, team leader, monitor-evaluator and completer (Hartly, 2010 p.6), for example, I was the first to comment on the wiki and continue with the groups week to week activities to keep the group moving forward. I also kept the wiki up to date, while also making sure everyone was on task with the assessment. Even though it was a long drawn out process, I tried to get everyone collaborating on the group wiki provided and also took the lead to keep in contact with our eLA about the progress of a team, due to complications with team members not showing or disappearing through the
3. Your project should be presented in report format and should contain an Executive Summary and a Bibliography. Use of Appendices would be appropriate.