Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use.
1. Digital Access: full electronic participation in society.
Technology users need to be aware that not everyone has the same opportunities when it comes to technology. Working toward equal digital rights and supporting electronic access is the starting point of Digital Citizenship. Digital exclusion makes it difficult to grow as a society increasingly using these tools. Helping to provide and expand access to technology should be goal of all digital citizens. Users need to keep in mind that there are some that may have limited access, so other resources may need to be provided. To become productive citizens, we
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Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communication options.
4. Digital Literacy: process of teaching and learning about technology and the use of technology.
While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used. New technologies are finding their way into the work place that are not being used in schools (e.g., Videoconferencing, online sharing spaces such as wikis). In addition, workers in many different occupations need immediate information (just-in-time information). This process requires sophisticated searching and processing skills (i.e., information literacy). Learners must be taught how to learn in a digital society. In other words, learners must be taught to learn anything, anytime, anywhere. Business, military, and medicine are excellent examples of how technology is being used differently in the 21st century. As new technologies emerge, learners need to learn how to use that technology quickly and appropriately. Digital Citizenship involves educating people in a new way— these individuals need a high degree of information literacy skills.
5. Digital Etiquette: electronic standards of conduct or procedure.
Technology users often see this area as one
We are currently living in a digital age where our students are notably technologically proficient. This poses a challenge with how some of our students are currently learning (or trying to learn) in our classrooms. Many students have grown tired of reading dense texts for homework assignments and tired of listening to long, boring lectures from teachers at school. The way in which students are currently analyzing and interpreting texts that they read and videos that they watch have not been up to our standards here at North Windsor High School. The thing is, a lot of our teachers are also struggling between teaching with both print text and by digital means. North Windsor High School acknowledges the fact that many seniors graduate not having the digital skills and print text literacy necessary to lead successful lives after high school. We are beginning to implement some changes with our teaching methods and hope to incorporate technology and print text in different and more engaging ways.
Users need to be taught how to make appropriate decisions when faced with so many different digital communication options.
Cathy N. Davidson suggests an innovative education system, providing an emphasis in today’s digital era, and claiming that the existing education system needs to be renewed according to the new expectations of the digital era. Davidson states that,” In the last half century, many changes have occurred in the technology field, however, classrooms and educational methods have remained fairly steady for the past years as well in consequence students are not being prepared for the future advances of society.” That being said, it is important to improve and to give a change to the current educational methods, adjusting them to the existing demands of the era that we are living and taking advantage of the resources that it provides. “What if we continued to the lesson of internet itself,
The film “ Digital Nation” is an exploration of diverse people's views on digital media, in today's world. Some of the most important topics were on the virtual world, and the pros and cons of technology within different groups like gamers, students, families, teachers, administrators, children, military and businesses, as well as the experience of general people. In the movie, Prof. Sherry Turkle said, “Technology challenges us to assert our human values. Technology is not good or bad, is powerful, and it is complicated which means first we have to figure out what they are”. Currently, technology has taken over, wherever one, goes one will find it. Over the past years, social media in particular have spread worldwide; from Facebook to Instagram. There is constantly something new, extra advanced and creative. Overall, the technology has evolved the way humans interact with each other. In particular, technology influences by motivating students towards learning, saving time, building literacy and communication skills.
This assessment also demonstrated the importance of a sound digital pedagogy, why educators should investigate new technologies to enhance their digital capabilities further, to then meet students’ needs and maintain an engaging and motivating classroom for students of the digital age, promoting life-long learning (Howell, 2012).
Today’s students and teachers live In a digital age, where an explosion of digital tools and information are available to anyone with online access. One one hand, it represents unprecedented access to information, communication, creating and sharing. Today’s students go online to accomplish many activities. With this power, comes the responsibility for teachers to impart to students the principles of digital citizenship.
It is not hard to observe that new technologies are fundamentally altering the ways in which we communicate in
Wohlsen uses multiple expert’s viewpoints to explain what digital literacy is. By using multiple viewpoints,
Since children today have become digital natives; they will never truly know a world that is not touched with technology. This means that the educational paradigm has to shift in order to keep up with the needs of our young learners (Jo, 2016). In the last thirty years, technological advances
As schools promote 21st-century learning, there has been a push for literacies which encourage students to be 21st-century learners. The two overarching literacies, new and digital, has taken over the three R’s literacy, reading, writing, and arithmetic. New Literacies continuously change due to the new technology emerging providing different ways to get information and communicate with others (Leu et al., 2015). In contrast, digital literacy is the ability to use digital tools to access information for understanding and communication (Jose, 2016). New literacies and digital literacies also differ in aspects of use in the classroom. New literacies are the building blocks for digital literacy; which are the skills students need to understand the internet (Maloy, Verock-O'Loughlin, Edwards, & Woolf, 2017). New literacies can be taught without the use of technology because students are learning to locate, evaluate, synthesize, and communicate information. Teachers can demonstrate these skills using encyclopedias and journal articles to gain a minimalistic comprehension. Once students learn the necessary understanding, teachers can transfer these skills to online which will promote digital literacy; furthermore, digital literacy can only be taught using digital tools. Teachers would teach students how to use computers and the social practices of the new literacies to gain an understanding of the digital literacy (Jose, 2016). Furthermore, digital literacies
Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. It also refers to a person utilizing information technology (IT) in order to engage in society, politics, and government participation. A concept that teacher’s, students, parents, community members and all technology users learn about the appropriate and responsible use of the technology. In today’s society, technology is something that is all around us. Everywhere we look we either see someone on his or her phone, tablet, or laptop. Now in the twenty first century, toddlers know how to navigate a cell phone better than some adults. Kids do not go outside and play anymore like they use to, because of the accessible technology today. With so many people frequently using technology, it is no surprise that there is a lot of misusing and abusing of the digital world. It is important to be a good digital citizen by learning to communicate safely with digital communication, Digital health and wellness, and protect ourselves being aware of digital security.
Born in the digital age and surrounded by digital products, students today are referred as “digital natives” who have gained specific technical skills and are fundamentally different from the older generations in the way of thinking and processing information, thus they require a new educational approach (Prensky, 2001). To engage with the younger generations, Prensky (2001) suggests that educators, who are considered as digital immigrants, should change their teaching methodology and content. As the development of information technology in the 21st century has significantly increased the speed and greatly ameliorates the way students communicate and gather information, digital technologies such as computers and digital games are now suggested
With new technical breakthroughs happening every minute, technology is advancing far beyond our imagination. The internet has become increasingly accessible with new smartphones and smart devices, and with them came new social media applications. Social media has now become a large factor in the lives of many people across the globe as a means of finding and distributing information. People spend more and more time on the internet, and less time having face to face human interactions. Instead of human interactions and networking, popularity and social status is now based on friends on Facebook, followers on Twitter, and Instagram “likes”. The lack of meaningful social interactions has caused an increase in mental health issues such as social anxiety and depression, and adversely impacts human society. Digital technology negatively affects happiness because it causes loneliness, mental illness and a disconnection from the real world.
"Digital technologies are electronic tools, systems, devices and resources that generate, store or process data. These include social media, online games and applications, multimedia, productivity applications, cloud computing, interoperable systems and mobile devices" (Victoria State Government, n.d.). Thus, many people think digital technology and education has connected with each other. They believe that the school is making students learning and spreading the knowledge of society, and digital technology is "providing skills for students to be better understand the theory idea, information, and intelligent behaviour" (Woolf, Lane, Chaudhri and Lolodner, 2013). Digital technology also could help the teacher to develop the personalized educational programs for individuals or groups of students, and even help students use a range of learning styles and methods. Thus, in this essay, I will discuss the problems and the role of digital technology in education, and find some ideas could help the school in the future through digital technology.
Technology is an intrinsic part of the lives of learners, many of whom spend up to twenty-seven hours a week on the internet (Ofcom 2015). As digital native’s today’s learners, think and process information differently (Presnsky 2001). Curtis (2014) suggests the use of technology within teaching ‘better reflects children’s life outside the classroom’, enabling the honing of the digital skills essential to their future adult lives.