“Violent media”
By Sebastian Mayberry
Many people may believe that violent media makes children behave violently.They might be correct, as many as 97% of US kids age 12-17 play video games, contributing to $21.53 billion domestic video game industry (Does). More than half of the top 50 best-selling games contain violence(Does).
Some people may think that violent media are the causes of school shootings, bullying, and violence, but what if the shooter is mentally unstable? With recent worry about mass shootings and violence in the United States, one of the questions that always pops up is whether violent media promotes violent or aggressive behavior. This is something that is especially important to think about for parents, as violent content
Violent media exposure of children or adults to violent media is a cause of aggression and violent behavior has been one of the most intensely debated issues in criminal justice and the broader populace. Concern have come and gone that media such as comic books, as well as television and movies, would lead to waves of rebelliousness, violence, and moral degradation. Sherry
It is scientifically proven that kids that play video games have an increase in violent behavior compared to kids that do not. 91 percent of children ages three
The article by J. Ramirez, Clinton Village News, states that Violent Video Games Harm Our Kids ensuring the reason of violence in young people who have played countless hours of violent video games.
“Approximately 90 percent of kids in the U.S. play video games, and more than 90 percent of those games involve mature content that includes violence.”-(Time Health). The link between violent media and aggression in video games has also created a spawn of research studies that has gone back and forth on the issue of whether
97% of teens ages 12-17 play video games today. They contribute to the growing industry of video games which is now at $21.53 billion (ProCon.org). In your life you have most likely played some type of video game, such as a game on your phone or on your computer. Did that game make you feel like you wanted to cause violence? Violent video games do not cause mass shootings, it allows kids to relieve their stress, and it is the competitive nature, not the violence in video games.
As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than 50% of games have violence. (Procon.org) Video games that have violence have been blamed to have caused bullying, mass shootings, and violence towards women. (Procon.org) An estimated four out of five US households with a male child own a video game system and worldwide series of video games are predicted to reach $102.9 billion in 2017. (Procon.org) Critics argue that these games desensitize players to violence and it rewards players for simulating violence . (Procon.org)
A huge controversy in today’s society is violent video games and their behavioral effect on the children and adults who play them. Violent video games have been blamed for bullying, school shootings, and even violence towards women. Many have fought that violent video games desensitize players to real-life violence, and that they are teaching the youth that violence is an acceptable conflict-solving strategy. Other sources have stated otherwise. The 2004 Secret Service has stated that only one-eighth of attackers have exhibited interests in video games. Violent Video games do not cause violent behavior or behavior problems because it has not been proven that there is a link between violent video games and behavioral issues, playing video games provide a safe outlet for aggressive and angry feelings and reduces violence in young children, and violent juvenile crime has actually gone down since the violent video game popularity has increased.
How these tragedies occur and what causes them is the topic that arises as an effect of these shootings. Most parents do not worry about whether their kids will grow up to be psychopaths, sociopaths, or mass shooters. They also do not worry about how the media their children are exposed to will affect them. Moreover, these parents are more likely to be concerned with how their children interact with other kids and other family members. Day-to-day social interactions just seem more important. All kids throw aggressive temper tantrums but that does not mean they are capable of being violent. We recognize that there are outside influences that lead to an individual's aggression but we rarely acknowledge that aggression may correlate with violent media.
Video games also play a big role on promoting violence. Even though most adults don’t play video games, our children do. And if we let our children play violent video games, wouldn’t you say that they are going to become violent? Kids learn by their surroundings. So playing a video game that teaches them about punching and kicking others they will do the same with their friends at school. And then we ask ourselves why the kid next door took a gun to school and shot his best friends?
Hundreds of studies have been done to determine whether violent video games will really make juveniles more violent. Randomized experiments were used in several studies to examine the short-term effect of violent video games (Anderson and Berkowitz et al. 90). In these studies, children were randomly assigned to play violent or nonviolent video games and then were observed when given an opportunity to be aggressive. The result was that children who played violent video games usually behaved aggressively.
Additionally, although violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. One of the social psychological science faculties in
A ponderous medium of media is video games in co-relation to violence. Video games encourage violent behavior in children as they are at a crucial stage of adaptation.
According to Jeff Grabmeier, "‘Broad Consensus’ that Violent Media Increase Child Aggression," news.osu.edu, Oct. 6, 2014, 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children.
Video games are also another form of entertainment that can promote violence. Many children spent most of their time in front of a TV playing video games. Video games have become a more recent trend. Many games consist of cursing, shooting, beating, and killing humans and monsters. The most games played are games that include killing and slaughtering other creatures and sports games that also have aggressive behavior. Video games have a stronger effect on children than watching television because the players take a direct and active task in the violence. The violence in these games can give them the idea that violence is an acceptable way to deal with problems.
“Experts agree that no single factor can cause a nonviolent person to act aggressively, some studies suggest that heavy exposure to violent media can be a risk factor for violent behavior. Children who are exposed to multiple risk factors, including substance abuse, aggression, and conflict at home and also consume violent media are more likely to behave aggressively.” (Commonsensemedia.org 1) I am accepting the fact that this method is valid, though we are striving to answer if violent video games absolutely create violent citizens and according to researchers and investigations in the recent year's data has gone exclusively from one faction to the other.