The argument of what children should be able to watch is a very controversial one. With media access so obtainable these days, violent media is practical everywhere. Many writers take a stand on this, and give an opinion of how the matter should be handled. Gerard Jones and John Leo both argue their case on how the approach towards how the situation should be handed. Jones argues that violent media is good for children, since it gives them a way to escape the harsh reality; however, Leo argues that violent media is a main source for many of the disturbing acts that have happened lately. Based of Jones’ writings that provides personal experiences over opinion such as Leo’s writing, parents should take the incentive towards allowing children …show more content…
Jones’ while being able to relate to emotional connection with the author, he is unavailable to provide more statistics to connect to a logical source as oppose to opinions John Leo’s “When Life Imitates Video” is a persuasive work against violent media with children. Many of Leo’s points are first person with reaching correlations between violent media and life violence. Leo states that many of school shootings are related to video games. One of facts, he states is that because of shooters aiming for heads means they received that from videogames. Even if that was true, the way he states it may not have been the correct way. Leo’s stretch of the correlation between both real-life violence and media violence was unsupported. Leo’s work was supported by personal opinions on each issue at hand. If he could add statistic into the work, then he could have appealed with the ethos and pathos of the work. His major point to consider is that violent media is an opening for real life violence. As media violence creates a sense of violence being an acceptable thing in society, and it must be stopped at the source. While the need to stop violent media to prevent major massacres or school shootings is important, it’s also equally important to understand that it isn’t the only thing to create these incidents. Many factors contribute to these incidents for the future. Parents should consider
The Writer of “When life imitates Video”, John Leo has tried to persuade his readers the reason why violent video games have negative impact on children's character. The first main goal of his article is to show the relationship between playing murderous games and violent actions. His second main goal is to make emotional appeal to parents the need to monitor their child from exposure of graphic violent medias. Most of his argument comes from his personal believe otherwise not supported by any evidence except making emotional(pathos) and logical(logos) appeal by trying to associate violence occurred in the Colorado with violent video games. To further strengthen his argument, he cited the Los-Angles Times which describe the characters children display while watching morbid video games and he tried to link the aggressive behavior modeled in the game and violent character. He assume the whole society as his audience. As he stated it, “we are now a society in which the form of play for millions of youngsters is making a large number of people die”.He succeeded in writing and informative and an emotionally appealing article with a potential of convincing his audience against violent video games.
THESIS STATEMENT: The world’s media today seem to have more violence than ever. Video games have vivid depictions of accident catastrophes, fighting and murder. Television news programs generally lead with a violent story in order to gain an audience. This is free society people can stay what they want. ‘’ Media violence has many negative effect on youth today to commit crimes in society.’’
As a hook in his article “When Life Imitates Video,” John Leo describes the Columbine High School massacre which took place near the city of Littleton, Colorado in 1999. Leo claims the actions taken by the teen shooters are due to the violent video games that* many young people play. The rest of his essay builds from this idea, arguing that violent video games desensitize players and encourages dangerous and delinquent behaviors in young children and teens. To effectively convince his target audience, those who have not yet had exposure to the idea of a connection between video games and behavior, of this idea, Leo utilizes an appeal to pathos and logos.
The main purpose of the article written by Gerald Jones is to change the public perception of violent media for kids. He argues for this by saying violent media can actually have positive effects on young people because a violent media help the young people to gain self-knowledge and sense of potency through heroic combative storytelling. In addition to this, when young people are growing, watching a media action full pool of blood, killing, stabbing, screams of agony and pleas for mercy help them pull out of the emotional trap by plunging themselves into violent story. Jones also believes that violent media are a positive influence on children because pretend to have a superhuman power helps children defeat the feeling of impotent that inescapably
Some scholars argue however that violence in television, films and video games has in fact the opposite effect. As individuals become ‘saturated’ with violence, it can lead to a catharsis where videogames, television and films become a safe outlet to for aggressive feelings and emotions; as a result, individuals become less violent. Naturally, this argument goes against the idea that children are highly influenced by modelled behaviour as they try to replicate what they see (Freedman 2001). The influence of video games is therefore highly complex to resolve. Poole (2000) therefore argues that videogames may simply be part of many factors that lead to violent behaviour. Videogames as films and television may influence real life violence by having a particular style that is imitated. Pool argues that it is possible that the teenage murderers in America may have imitated the way in which people are killed in the video game Doom, however it is not possible to say that without playing the game they would not have killed their classmates. Research conducted in America reiterates this statement,
The article on violent media is good for kids By: Gerald Jones was a fantastic article. In the article Jones talks about how certain forms of violent media is good for children. There are all a lot of points that go with his statement, or go against it. In this paper I will be talking about Jones’s ideas and point of view on his article.
Can violent video games truly be a cause of real violence in our adolescents? Can they really lead to such terrible tragedies and massacres like the one at Columbine high school? That is exactly what writer John Leo is suggesting in his essay, “When Life Imitates Video.” He starts us off here by pointing out the similarities between the actions taken during the Littleton massacre and the events of video games like the two shooters often played; and he criticizes the plethora of shooting games available today and how realistic they are. These games that are played by so many today, Leo warns, could “blur the boundary between fantasy and reality.”
In the article, “Violent Media Is Good for Kids”, the author, Gerard Jones, begins by providing background information about himself. As a child, Jones was taught that violence was wrong, and as he grew up, he learned that violent comics and stories aided him to become an action movies and comic book writer. In his article, the author addresses why violent media are good for children. He points out that it helps them transform better socially, explore and conquer their feelings, and improves self-knowledge. Jones purpose is to inform readers about the positive use of violent media on children. The author uses rhetorical appeals of pathos and ethos, and stylistic techniques such as allusions and repetitions to create his argument.
Violent media; a strikingly relevant phenomenon millions are becoming captivated by. It’s everywhere you go, on your phone, the TV or on the computer. As much as people try to avoid it, they soon realize it’s ineluctable. Gerard Jones, a comic-book author, released a brief report, “Violent Media Is Good for Kids” that argued violent media is not only beneficial to children but also inspiring. He goes on to support his claim by sampling his own personal experiences. However, not all forms of violent media are necessarily helpful. Some are more preferable while others can harm them. To an extent, violent media can help children by helping them release built up emotions, learn lessons regarding the real world, as well as create something for themselves.
Since Columbine, in which two students carried out one of the most deadly school shootings in history. Video games, TV, and movies have been a sought-after target for acts of violence. After the Columbine shooting, the media thrust the idea that Eric Harris and Dylan Klebold’s tendency for violent video games, not to mention screamo music and somewhat goth subculture, were partly to blame for the terrible day in history.
Violent Media Is Good for Kids Gerard Jones is a man who has lived a life closely tied to violent media, with a successful career in writing comic books and action movies (200). His claims about the effects violent media on children, while fitting for a man with his background, may still come as a surprise to concerned parents. Jones’ article “Violent Media Is Good For Kids” is a successfully thought provoking piece; however, his argument is only marginally effective due to Jones’ failure to properly support his claims with compelling evidence, to clearly define the intentions of his argument, or to fully market himself as a trustworthy voice on the subject. “Violent Media Is Good For Kids” is an exploration into the idea that children need creative violent expression, through entertainment media, for their mental health and wellness (199-203).
Often, many parents have no idea what their children are watching and within a short period of time their children are being raised by the media. Gerard Jones, an author and comic book writer, wrote a short article on violent media being great for children. The article written is called “Violent Media is Good for Kids”. The exigency in this piece of work is that bullying, fighting, and yelling and humiliating others is all right in media. Not only does Jones
In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so. In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.
Whether violent media content leads to real-life violence is always debatable. And in recent years, school shootings have made video games a new focus of public concern and scientific research. In public opinion, video games cause more aggression in comparison to traditional violent media contents because video games have more features of interactivity, "due to the active engagement and participation of players" (Hummer and Wang et al. 137). But more and more reports tell us that video games are not the main cause of school shooting issues; rather it is the negligence of parents, schools, and communities.
By the time a child reaches the age of one, they see about 200,000 acts of violence on television. (Nakaya, 3). The Media has been becoming more and more violent over the years. A poll in an issue of Times Magazine, from 2005, showed that 66 percent of Americans think that there is an abundant amount of graphic acts of violence on televisions (Nakaya, 18). People are exposed to thousands of acts of violence through video games, television, and movies. Many studies show that media violence increases violent behavior in in humans. Studies show, violent video games, and graphic television have physiological effects on children. The government has very few regulations on media violence. Some people believe the government shouldn’t limit content because others might be insulted by its material. Even though the government shouldn’t censor the media, Media violence is becoming a serious issue because it is becoming more violent, it makes people behave violently, and it has little regulations.