Animation started in 1831 with the creation of the phenakistoscope by Joseph Antoine Plateau and Simon Rittrer. This was a rotating disk with drawings in the inside of another disk, which gave the illusion of movement.
But it wasn’t until 1934 that Urb Irwek created a multi-plane camera, which was capable of filming the several layers of a “plane” giving the final frame a three dimensional appearance.
During the Modern American Era (1980-present), filmmakers started using CGI or computer-generated imagery to go from 2D animations to fully 3D animations, which were similar to stop motions. In 1984 the first short film created fully this way was “The Adventures of Andre and Wally B”.
This lead to full computer-animated movies, which we
The first motion picture that is considered as the first editing is the Race Horse created by Eadweard Muybridge in 1878. This was created by arranging twelve cameras along a track at Stanford’s estate and as a horse sped by, it tripped wires connected to the cameras, which took several photos in a fast succession. When the pictures were developed in the frames and put together it created an illusion of motion. But Muybridge did not stop there, he kept taking hundreds of photographs of people and animals in motion and displayed them in lectures and also invented a device to display them in called ‘zoopraxiscope’. The zoopraxiscope projected those images rapidly in sequence onto a screen and once you spin it, it produces the illusion of motion.
From there in 1892 Emil Reynaud invented the Praxinoscope. This was a theatrical Zoetrope that had mirrors placed on the inside so that he sequenced drawings that are inside of the drum reflect of the mirrors like a projector. From there nothing really big happens until the 1900’s. In 1900, Stuart Blackton creates a prototype of animation, “The Enchanted Drawing”. This isn’t considered a proper animation because Blackton can be seen in the film altering the drawings, but Blackton then creates
In a world where technology is rapidly developing and evolving, it is sometimes hard to keep up with the changes that are made. When looking back on changes that are made it is particularly interesting to look at the development of animation over history. Today when one thinks about animation it is impossible not to think of Disney and their major motion pictures. The Shreck films, Finding Nemo, and Happy Feet, to name just some of the dozens of animated films Disney has produced, raked in million upon millions of dollars at the box office, and have been hit films with people in all age groups.
Ray Harryhausen is an accomplished stopmotion animator. He is often referred to as the “grandfather of SFX animation”. Raymond Harryhausen was born June 29th, 1920 in Los Angeles and he died on May 7th, 2013 in London. Ray’s obsession with fantasy started as a child with HG Wells’ novels, early films, and paintings by Gustave Dove, Charles Knight, and John Martin. His parents were encouraging, often taking him to see films and helping him to construct puppets and models sets. His first experience with building models was for a project in elementary school, this ignited his love of building things. Later in High School he went on to make paper-mache marionettes, which he learned to do from his mother. Harryhausen really got excited about stop-motion
In spite of 3 D's resurgence in the '70s and '80s, it was ultimately don't have energy to fight another crash. As much as technology had developed, 3 D films still proved cumbersome for theaters and expensive for filmmakers. Audiences, meanwhile, were growing disinterested in the cheap anaglyph glasses that had been the standard for 30 years by that point. 3 D once again all but vanished from the movie
There were many devices that were used in the early age of animation. One of them was the magic lantern. The magic lantern was the first device to be made in the early age of animation. It was created in the 1600’s by Athanasius Kircher. It projected images onto a wall.
Animation has dramatically changed since the conception of Walt Disney’s creations. Traditional methods, while still used, have mostly given way to computer-based graphic software. These types of computer-based programs allow for ambitious ideas to take shape earlier on during the concept phase of production, allowing for the creative team to make dramatic changes during the inception stages of production, saving time and money. The trend created by this software workflow, created what is known as a “hybrid” animated film. The hybrid method utilized both traditional two dimensional animation methods and computer generated imagery that seamlessly merge.
Before any film can be finished, the animation has to go through a process called rendering. Rendering is a process that makes an image high-resolution, which is why 3D animation has become so much more popular today, as it appears to almost never age. “Radiosity and procedural textures, and with the development of the first generation of solid user\-friendly computer-human interfaces for three-dimensional computer animation and imaging software. The RenderMan shading language was released by Pixar in 1988.” (Kerlow, 10) Without RenderMan, animation would continue to evolve, but it would have been so much more difficult. Without RenderMan Pixar would never have become the great sister studio of Walt Disney Studios that it is today.
A dinosaur, thrashing through the woods. A terrorizing cyborg, attempting to seal humanity’s fate. A friendly toy cowboy, coming to life. These are some of the unimaginable things that computer generated imagery (CGI) has brought to life in film. CGI is constructing still or animated visual content with picturing software (Rouse). It has many uses as well, and is a helpful tool in many fields. CGI is used for visuals, advertising, anatomical modeling, architecture, special effects in cinema, and video games (Rouse). CGI has played a significant role in film over the years. Before CGI, special effects in cinema were simple. In “Pre-War Hollywood” or before World War II, special effects included adding clouds to the sky, and ceilings to sets (Keil and Whissel 91). Many different methods were also used to make the figures appear like they were moving, which CGI replaced. A praxinoscope was one
The first animation project was created in France, by Charles- Émile Reynaud. He created the Praxinoscope in 1877. October 28, 1892, he projected the first animation in public in Paris. As I grow older, I desire to work for the major-motion picture company Pixar. Pixar was established February 3, 1986, with the “parent organizations”: The Walt Disney Company, Walt Disney Studios, and THX. Famous Pixar movies include: Toy Story, Cars, Inside Out, Monsters Inc., Finding Nemo, The Incredibles, Up, and more. Animation is the art of making inanimate objects appear to move. The first animated, sound, and color film was created in 1937, was Snow White and the Seven Dwarfs. Following that film, an influx of innovators, including Mr. Disney and his team began to create and innovate their films. In this society, it’s sporadic for someone not to innovate anything. Another example is Oswald the Lucky Rabbit, created by Walt Disney. Unfortunately, he lost the rights to the character, modified his ears, and he became the Mickey Mouse we all know and love today! His next decision was to create a cartoon with the novelty of synchronized sound. 1928’s Steamboat Willie had been added to animation. Carefully he added synchronized music, Technicolor, and the illusion of
No matter who a person thinks invented the motion picture camera, whether it was Louis Lumiere or Thomas Edison, I'm sure they had no idea what it would become at the turn of the century. Motion pictures, has become an entertainment medium like no other. From Fred Ott's Sneeze to Psycho to Being John Malkovich, the evolution from moving pictures to a pure art form has been quite amazing. Different steps in filming techniques define eras in one of the most amazing ideas that was ever composed. Silent to Sound. Short to long. Black and white to color. Analog to Digital. All were important marks in the History of Motion Pictures. "It's different than other arts. It had to be invented"
Animation starts by collecting various independent pictures and putting together to form the illusion of continuous motion.
During the mid to late years of the 19th century, a new form of entertainment emerged. Film entered the stage of innovation. New marketing and technological innovations developed for film to become the art it is today. In the 1830s, Joseph Plateau designed the Phenakistoscope. This device had a picture in the middle of a wheel made with mirrors and small openings. When spun, the Phenakistoscope made the picture appear to move. The name changed to Zoetrope in the 1860s and producers advertised the product as an accessory every home needed (Dixon & Foster, 2008). Later inventions that preceded the first motion picture camera include: Henry Du Mont’s Omiscope, Henry R. Heyl’s Phasmatrope, Eadweard Muybridge’s Zoöpraxiscope, Etienne-Jules Marey’s fusil photographique and Eastman Kodak’s chronophotographs (Parkinson, 1997). With a design by Thomas Edison, William Kennedy Laurie Dickson built the first modern movie camera, the Kinetograph, in 1890 (Dixon & Foster, 2008). In 1895, Auguste and Louis Lumiére patented the Cinématographe, a machine that combined the engineering of a camera and a projector (Bergan, 2006). Businessmen capitalized on the growing need for a place to witness these brand new films, thus they charged people to see them in their living rooms (Potter, 2014). These creations made movie-making a reality.
special effects or computer generated images. The early stages of the invention of cinema which
Elements of stop motion have been apparent since the early days of film usually to portray magic. The origins of stop motion start with Peter Roget who wrote a paper on ‘The persistence of vision with regard to moving objects’ in 1824,this was about the illusion of inanimate objects moving. This was taken and adapted by Dr Joseph Antoine Plateau and Dr. Simon Rittrer in 1831. They took this idea of illusion through movement and created the phenakistoscope which was essential a