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- Help, I making a elevator simulator, I need help in writing code in the Elevator class and it's polymorphism class. I am not sure what to do next. Any help is appreciated. There are 4 types of passengers in the system:Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements.VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators.Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators.Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. There are 4 types of elevators in the system:StandardElevator: This is the most common type of elevator and has a request…arrow_forwardThis assignment is supposed to represent a group of students in a course. A group of students in a course will be assigned an assignment and produce a collection of assignment results. The results will be used to figure out grade statistics. The grade they receive for their work on the assignment is entirely dependant on the student's energy level. If the student works on many assignments without sleeping their grade will suffer. You will implement four classes (Assignment, AssignmentResult, Student, and Course), they will depend on each other in the order they are listed. Hint: Work on the methods in the order they are found in the documentation below, implement the getter and setter methods before the more complicated methods. Work on the Assignment class, AssignmentResult class, Student class and Course class in that order. Make sure you don't name your class variables the same name as you class's methods. In other words if you have method named id you cannot have a class…arrow_forwardIn C++ Language using Functions and Pointers PROBLEM: Consider the elevator in the Faculty of Engineering (5 storey). Write a program which accepts the floor number where a passenger (student/faculty/other personnel) will ride the elevator. The passenger can then input the target destination floor. SPECIFICATIONS: Implement the class diagram below: Inside the main method, create an instance of the class Elevator. Use the goUp or goDown methods to generate the program display.Passenger can ride in any floor (1,2,3,4 or 5). Program will prompt the user with the target destination floor. After the user input: Program will display the floors which the elevator passes through, and finally the destination floor. Elevator will not move if the input for destination floor is the same as the present floor. Program will notify the user and then terminate. Program will also terminate if the input destination is not 1,2,3,4 or 5. You’re free to format the input/output display. Observe proper…arrow_forward
- This assignment is supposed to represent a group of students in a course. A group of students in a course will be assigned an assignment and produce a collection of assignment results. The results will be used to figure out grade statistics. The grade they receive for their work on the assignment is entirely dependant on the student's energy level. If the student works on many assignments without sleeping their grade will suffer. You will implement four classes (Assignment, AssignmentResult, Student, and Course), they will depend on each other in the order they are listed. Hint: Work on the methods in the order they are found in the documentation below, implement the getter and setter methods before the more complicated methods. Work on the Assignment class, AssignmentResult class, Student class and Course class in that order. Make sure you don't name your class variables the same name as you class's methods. In other words if you have method named id you cannot have a class…arrow_forwardThis assignment is supposed to represent a group of students in a course. A group of students in a course will be assigned an assignment and produce a collection of assignment results. The results will be used to figure out grade statistics. The grade they receive for their work on the assignment is entirely dependant on the student's energy level. If the student works on many assignments without sleeping their grade will suffer. You will implement four classes (Assignment, AssignmentResult, Student, and Course), they will depend on each other in the order they are listed. Hint: Work on the methods in the order they are found in the documentation below, implement the getter and setter methods before the more complicated methods. Work on the Assignment class, AssignmentResult class, Student class and Course class in that order. Make sure you don't name your class variables the same name as you class's methods. In other words if you have method named id you cannot have a class…arrow_forwardHelp, I am making a elevator simulation using polymorphism. I am not sure to do now. Any help would be appreciated. My code is at the bottom, that's all I could think off. There are 4 types of passengers in the system:Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements.VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators.Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators.Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. public abstract class Passenger { public static int passangerCounter = 0; private String passengerID; protected…arrow_forward
- You must implement the pieces of the below classes on the following pages. You only should implement the functions that are underlined and followed by a "TODO: implement" comment. An example main function is provided to help you test your solution. You may assume the other functions have been implemented correctly, and you may use them. class Point { public: Point(); Point(double, double); double getX() const; double getY() const; void setX(double); void setY(double); void move(double, double); private: double xCoord; double yCoord; public: // output format: (x,y) void display() const; }; class Rectangle { public: Rectangle(); Rectangle(const Point &ll, double w, double h); Rectangle(const Point &ll, const Point &ur); // TODO: implement // Output format - LL:(x,y) W:width H:height…arrow_forwardYou must implement the pieces of the below classes on the following pages. You only should implement the functions that are underlined and followed by a "TODO: implement" comment. An example main function is provided to help you test your solution. You may assume the other functions have been implemented correctly, and you may use them. class Point { public: Point(); Point(double, double); double getX() const; double getY() const; void setX(double); void setY(double); void move(double, double); private: double xCoord; double yCoord; public: // output format: (x,y) void display() const; }; class Rectangle { public: Rectangle(); Rectangle(const Point &ll, double w, double h); Rectangle(const Point &ll, const Point &ur); // TODO: implement // Output format - LL:(x,y) W:width H:height void…arrow_forwardFor this exercise, you will create several recursive functions in order to get a better understanding of how recursion works. In exercise 2, we will illustrate using recursion for creating art. Create a new project in IntelliJ called Recursion. Add a new Java class called Recursion with a public static main function. You will add several functions to your Recursion class as follows: 1 Write a recursive function int sum(int n) that adds up the numbers from n to 1 and print your result. For example from main do the following: Recursion recursion = new Recursion();System.out.println(recursion.sum(6)); 1.2 Write a recursive function factorial(int n) that calculates the factorial of n. Print out the results. Add your function to your Recursion class. 1.3. Write a recursive function powerOf10(int n) that calculates 10n. 1.4. Write a more general recursive function powerOfN(int x, int p) that calculates the power of xp. Do not use the Math.pow function. 1.5.…arrow_forward
- Write a program namedAveragesthat includes a method that accepts any number ofnumeric parameters, displays them, and displays their average. Demonstrate that theprogram works correctly when passed one, two, or three numbers, or an array ofnumbers.arrow_forwardDescriptionIn this assignment, you are required to implement an electronic programming quiz system. User can createquestions and preview the quiz.Your TaskYou are asked to write a Java program for the programming quiz system. There are two types of questions:Multiple Choice Question and Ture/False Question. User can create questions using the system; andpreview the quiz, which display all questions in the system one by one. During the preview, the user canattempt the quiz by entering his/her answers to questions. The system will then immediately check theanswer and calculate. After attempting all questions, the total score will be displayed. A sample run of theprogram is shown as below (Green text refers to user input): Please choose (c)reate a question, (p)review or (e)xit >> cEnter the type of question (MC or TF) >> MCEnter the question text >> Each primitive type in Java has a correspondingclass contained in the java.lang package. These classes are called…arrow_forwardThe play method in the Player class of the craps game plays an entire game without interaction with the user. Revise the Player class so that its user can make individual rolls of the dice and view the results after each roll. The Player class no longer accumulates a list of rolls, but saves the string representation of each roll after it is made. Add new methods rollDice, getNumberOfRolls, isWinner, and isLoser to the Player class. The last three methods allow the user to obtain the number of rolls and to determine whether there is a winner or a loser. The last two methods are associated with new Boolean instance variables (winner and loser respectively). Two other instance variables track the number of rolls and the string representation of the most recent roll (rollsCount and roll). Another instance variable (atStartup) tracks whether or not the first roll has occurred. At instantiation, the roll, rollsCount, atStartup, winner, and loser variables are set to their appropriate…arrow_forward
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