Video Games and the Video Game Industry
The video game Pong was introduced in 1972 and can be considered the beginning of the video gaming industry. Unlike the game Pong, the controversies surrounding video games today are not quite as simple. Certain media outlets often portray video games to be bad for individual’s health and behaviour. There are still some people in the world that believe video games are contributing to the decline of today’s generation. However, video games and their industry are much more beneficial than they are perceived to be. Today the video gaming industry employs thousands of people worldwide. The video gaming industry has grown to support other industries. In the 21st century, the video game industry produces
…show more content…
Stories, visual art forms and music are contained in video games to help provide entertainment. There are few other mediums that utilize all of the art forms used in video games. Video games have been accepted as its own art form in modern society. Inside the Smithsonian American Art Museum there is a video game exhibit that showcases the progression of video games. More artists can thrive in today’s world now that a new art form exists. Video games have positively influenced our culture, for it allows artists to express themselves and inspire creativity in others.
The video game industry has become a large contributor to the global economy. The creation of a video game requires collaboration from artists, musicians, authors and programmers. The effect of video games is not just local, but global as different companies from across the globe are involved in producing and distributing video games. Profits surrounding the video game industry are substantial in Canada and other countries. The video game industry adds 2.3 billion dollars to Canada’s GDP every year (Entertainment Software Association of Canada, 2014, p. 4). The result of this growing industry is more employment to develop and produce video games. The video gaming industry also employs those who play video games competitively. The competitive gaming environment is known as esports or electronic sports. There are several video games that are played and watched in a competitive
Video games are a fast growing form of technology. This issue has to be discussed because of the two confronting sides that embark it. Because of the issue video games have to either continue growing as they are or they have to be stopped completely or a settlement between the two parties has to be
Video games have become as pervasive an aspect of our society as television, with many people spending more time playing video games than watching television. There are many perspectives with which to gauge videos games’ effect on society, from a functionalist, conflict or interactionist perspective. (Schaefer, 2011) Each of these sociological theories can provide a different view of video games, how they affect society and the subcultures that develop around them.
The increasing popularity of video games has raised some concern in society. The question as to whether or not this concern is justified has been raised a multitude of times. However, it is reasonable to believe that video games’ impact on society is not a negative one as there are many beneficial aspects to gaming, there is no solid proof of issue with video games, and they are enjoyable.
Now that technological companies all over the world have set most of the seven billion individuals in the world with a computer, smartphone or tablet, it is time for better software to use with them. This is where games come in. Electronic Arts CEO John Riccitiello stated in a recent interview that PC gaming is the ‘fastest growing platform’. This shows the growing interest in gaming bearing in mind that gamers also have the means to play on. The term ‘gamer’ refers to an individual that plays a game or games, typically a participant in a computer or role playing game. The gaming community has grown so wide in the last few years because of the shift from single player games to multiplayer games on the internet
As soon as the video game world pressed the start button on their business, they never stopped playing. Like any video game, they hit major checkpoints and beat levels. From Pac-Man with joysticks to Angry Birds on iPads, the video game industry has a consistent history of success. Today, everyone knows someone who plays or has played a video game. New games and gaming consoles are constantly being advertised and released. They are even an entertaining method of keeping people up with the growth of technology. According to Melissa Terlecki, a psychology professor, “Involvement and experience with current computerized technologies…is important to provide both men and women…Because computer video games are a seamless lead-in to the
Video games are a profound art form, incorporating trades and mediums that span the artistic spectrum and beyond. To refute this is to ignore decades of rich history, disregard hours of artful labor, and discredit the immeasurable devotion of many whom worked to perfect this art form. Although video games may not suit every individual’s tastes, one cannot claim with credibility they possess no artistic merit.
According to several studies, women are now making up a significant portion of the gaming demographic, but the industry hasn’t done much to make them feel welcome. During the last decade, the mainstream video game industry has seemed to operate under the same apparent assumptions: girls don’t play big action games, boys like the sexualization of girls in video games and won’t play as a female character unless she is heavily sexualized, and that girls play video games for the attention of boys. These assumptions are what allows the gaming industry to continue to focus on their male players, particularly young men, despite the fact that the number of women playing games today may someday soon rival the number of men.
The gaming industry grew 4 times faster than the US economy in 2012 by bringing in $6.2 billion dollars into the economy. (Nick Statt). Some of the reasons that gaming is bringing in money is mainly by sales whether it is putting out games, downloading content, gaming tournaments involving the game, and advertising the game in giveaways. Video games bring people together; it requires a tremendous amount of skill, strategy, team-work and determination. Traditional sports such as basketball and football involve physical movement of the whole body but video games are limited to only using your hands but that doesn’t mean it should be overlooked as a sport.
The video game industry has grown into a colossus of today’s business world over the past forty-three years. Constantly adapting to the changing market, in order to make a profit off of a popular form of entertainment, the video game industry is continually expanding. But, two very important questions, about the industry, exist: Why has the industry become so popular, and where will that popularity lead? By the trend that the industry has shown video game popularity is due in part to the industry’s humble origins and from that popularity video games will become the next art form.
Gaming has a special place in the hearts of many because the games use can vary from user to user, it could be a be a form entertainment, to stress relief or even becoming a professional gamer. Today the gaming world has hit an astronomical at 1.8 billion players worldwide and is continually growing. Many have argued that gaming has influenced negative behavior, however, through the abundant amount benefits gaming provides and the constant stream of fresh innovations gaming has proven to have a positive impact on society.
One entertainment medium which has been disregarded over the course of the years is the video games industry. Over the last few years, this industry has developed into one of the most complex branches in entertainment and has gained a great number of
Video games have been known as a key factor in consumption in the past ten years. A valid argument can be made that more people spend their money on video games than films and music. In today’s generation, video games have become a part of our American culture. Some of the most precious memories kids have upon their childhood are the video games they played when they were young. For example, I grew up playing Pokemon, Guitar Hero, Kingdom Hearts, Mario Kart, and list goes on and on. My friends grew up playing Call of Duty, Super Smash Brothers, and several different types of sports games. Adults may have spent time in the arcade when they were young playing Pacman, Donkey Kong, and Pong. For the most part, video games have had a positive
Today, video games are becoming more and more popular than they have ever been. This is due to the technology that we have which allows us to make new electronic devices and fancy, beautiful looking graphics. “It shows that 2.2 billion gamers across the globe are expected to generate $108.9 billion in game revenues in 2017. This represents an increase of $7.8 billion, or 7.8%, from the year before” (newzoo). This further proves the increase of population in the gaming industry.
Gaming is changing the world as we know it. The entertainment industry as a whole has changed considerably throughout the past few years. Not only has the technology and economics of the business changed, the demographic, the people who play these games, has had the most change and the most impact on the industry. As of 2015, over 155 million Americans are playing video games, creating an average of two gamers per U.S. household.
Herman et all (2002) points out that history of video games begins from 1971 year, when Nutting association released 1500 machines with Spacewar video game. At the beginning it was too difficult to control the game process and playing machines had huge dimensions. But by the time with new technologies they become more compact and easier to play. According to the information given by Herman et all (2002), the period between the years of 1978-1981 is called ‘golden age’ of video game industry. In this period the arcade games ‘Football’ and ‘Space Invaders’ were released. All previously known sale records were broken by these two games with nearly equal wages. In this time interval great breakthroughs in the field of graphics were achieved,