Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 6, Problem 2PE
Feet to Inches
One foot equals 12 inches. Design a function named feetToInches that accepts a number of feet as an argument, and returns the number of inches in that many feet. Use the function in a
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Feet to Inches Problem
One foot equals 12 inches. Use pseudocode to design a function named feetToInches that accepts a number of feet as an argument, and returns the number of inches in that many feet. Use the function in a program that prompts the user to enter a number of feet and then displays the number of inches in that many feet.
FizzBuzz Interview Question
Create a function that takes a number as an argument and
returns "Fizz", "Buzz" or "FizzBuzz".
If the number is a multiple of 3 the output should be "Fizz".
If the number given is a multiple of 5, the output should
be "Buzz".
If the number given is a multiple of both 3 and 5, the output
should be "FizzBuzz".
If the number is not a multiple of either 3 or 5, the number
should be output on its own as shown in the examples below.
The output should always be a string even if it is not a multiple
of 3 or 5.
Examples
fizz_buzz (3)
"Fizz"
fizz_buzz (5) → "Buzz
fizz_buzz (15) "FizzBuzz"
fizz_buzz (4) "4"
11
The following statement calls a function named half, which returns a value that is half that of the argument. Write the
function named half.
result = half(number)
%3D
Chapter 6 Solutions
Starting Out with Programming Logic and Design (4th Edition)
Ch. 6.1 - How does a function differ from a module?Ch. 6.1 - Prob. 6.2CPCh. 6.1 - Prob. 6.3CPCh. 6.1 - In pseudocode, what does the following statement...Ch. 6.1 - In pseudocode, what does the following statement...Ch. 6.2 - What is the purpose of the Return statement in a...Ch. 6.2 - Look at the following pseudocode function...Ch. 6.2 - What is a Boolean function?Ch. 6 - This is a prewritten function that is built into a...Ch. 6 - This term describes any mechanism that accepts...
Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 12PE
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