(Two movable vertices and their distances) Write a
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- Modify the below code according to what it’s asking you. Please show the final code in a picture.arrow_forwardWrite the following function to draw a regular polygon:def drawPolygon(x = 0, y = 0, radius = 50, numberOfSides = 3):The polygon is centered at (x, y) with a specified radius for the bounding circle for the polygon and the number of sides. Write a test program that displays a triangle, square, pentagon, hexagon, heptagon, and octagon, as shown in Figure 6.12a.arrow_forward1. Write a pyrhon program that prints out a classic hangman stick figure. The program should ask the user to enter a number from 1-6 and the corresponding hangman should be printed. The value the user inputs corresponds to the number of incorrect guesses in a real hangman game and so the completeness of the hangman will correspond to the number of ‘incorrect guesses’ inputted by the user (e.g., if the user enters 1, then only the head of the hangman will be printed; full example below). Example:Enter a number from 1-6: 1O Enter a number from 1-6: 2O|Enter a number from 1-6: 3O\||Enter a number from 1-6: 4O\|/|Enter a number from 1-6: 5O\|/|/Enter a number from 1-6: 6O\|/|/ \ 2. Modify your program from problem 1 so that the user input is checked to be a validsingle digit (1-6) before printing the corresponding hangman. If the input is not valid, theninstead of a hangman the following message should be printed “Invalid input: you must enter asingle number from 1-6.” Example:Enter a…arrow_forward
- In this assignment you will write a program that shows the valid moves of chess pieces. Your program will draw a board with 64 squares using the traditional layout, next ask the user to choose a move, and then, depending on the user's choice, redraw the board with the selected chess piece and its valid moves. Please see the examples of valid moves of chess pieces and the traditional chess board layout below:arrow_forwardModify the below code according to what is asking you to do. Show your modified code in a picture, please.arrow_forwardSee the sample outputs for more clarification. Project Specifications Input for this project: Values of the grid (row by row) Output for this project: Whether or not the grid is magic square Programmer's full name Project number Project due date Processing Requirements Use the following template to start your project: #include using namespace std; // Global constants // The number of rows in the array // The number of columns in the array // The value of the smallest number // The value of the largest number const int ROWS = 3; const int COLS = 3; const int MIN = 1; const int MAX = 9; // Function prototypes bool isMagicsquare(int arrayRow1[], int arrayRow2 [], int arrayRow3[], int size); bool checkRange (int arrayRow1[], int arrayRow2[], int arrayRow3[], int size, int min, int max); bool checkUnique(int arrayRow1[], int arrayRow2[], int arrayRow3[], int size); bool checkRowSum (int arrayrow1[], int arrayrow2[], int arrayrow3[], int size); bool checkColiSum(int arrayrow1[], int…arrow_forward
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- Exercise Ex. 1: Find a regular expression over the alphabet { a, b} that contain exactly three a's. Ex. 2: Find a regular expression over the alphabet { a, b} that end with ab. Ex. 3: Find a regular expression over the alphabet { a, b} that has length of 3. Ex. 4: Find a regular expression over the alphabet { a, b } that contain exactly two successive a's. Ex. 5: Find the output (words) for the following regular expressions.arrow_forwardIn PYTHON Using one of the loop construct draw:- Twenty horizontal lines- Each line of length 150 units(or pixels)- All lines aligned at the same left horizontal margin- Lines 10 units apart each other Note- The first line and all lines in odd positions(e.g. 1, 3, 5, etc.) should besolid lines- The second line and all lines in even positions(e.g. 2, 4, 6, etc.)should be dashed lines - - Set the length of solid segment to 10 units - - Set the length of the non-visible segment to 5 units Assumption- Use of Turtle libraryarrow_forwardAssignment Write a program that moves a forester unit and a desert corps unit to a given target location and prints the number of hours it took for each unit to reach the target. First, the user will give the starting X and Y positions of the forester unit as well as its base speed (all ints). Then, the starting X and Y positions of the desert corps unit as well as its base speed (all ints). Finally, the target X and Y positions (both ints) and the terrain type (std::string). Speeds are given as distance traveled in one full day (i.e., 24 hours) and is affected by the terrain type using a multiplier over the base speed. Also, after 1 full day, each unit rests for a certain number of hours. Speed multiplier and rest amount of each type of unit depending on the terrain type are as below. Speed Multiplier Rest Duration After 1 day Terrain type Forester Desert Corps Forester Desert Corps Forest 1.3 0.6 4 12 Desert 0.4 1.2 15 6 Hills 0.7 0.8 6 8 Others 1.0 0.8 8 6 After getting all this…arrow_forward
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