data members of a class can be accessed by a derived class. a. Private and public b. Public and protected c. Private and protected
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- Fill in the blank: A(n)________specifies how a class member can be accessed by code outside the class.Class members specified as________ are accessible only to member functions of the class and friend s of the class.A nonmember function must be declared as a(n)_________ of a class to have access tothat class’s private data members.
- Class members are accessed via the________ operator in conjunction with the name ofan object (or reference to an object) of the class or via the_____________ operator in conjunction with a pointer to an object of the classProgramming Language= PYTHON 1. Pet Class Write a class named Pet, which should have the following data attributes: • _ _name (for the name of a pet) • _ _animal_type (for the type of animal that a pet is. Example values are ‘Dog’, ‘Cat’, and ‘Bird’) • _ _age (for the pet’s age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: • set_name This method assigns a value to the _ _name field. • set_animal_type This method assigns a value to the _ _animal_type field. • set_age This method assigns a value to the _ _age field. • get_name This method returns the value of the _ _ name field. • get_animal_type This method returns the value of the _ _animal_type field. • get_age This method returns the value of the _ _age field. Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored as the object’s…Programming Language= PYTHON 1. Pet Class Write a class named Pet, which should have the following data attributes: • _ _name (for the name of a pet) • _ _animal_type (for the type of animal that a pet is. Example values are ‘Dog’, ‘Cat’, and ‘Bird’) • _ _age (for the pet’s age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: • set_name This method assigns a value to the _ _name field. • set_animal_type This method assigns a value to the _ _animal_type field. • set_age This method assigns a value to the _ _age field. • get_name This method returns the value of the _ _ name field. • get_animal_type This method returns the value of the _ _animal_type field. • get_age This method returns the value of the _ _age field. Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored as the object’s…
- __________can be used to assign an object of a class to another object of the same class.A base class’s____________ members are accessible within that base class and anywhere thatthe program has a handle to an object of that class or one of its derived classes.2. Car Class Write a class named Car that has the following data attributes: _ _year_model (for the car’s year model) _ _make (for the make of the car) _ _speed (for the car’s current speed) The Car class should have an _ _init_ _ method that accepts the car’s year model and make as arguments. These values should be assigned to the object’s _ _year_model and _ _make data attributes. It should also assign 0 to the _ _speed data attribute. The class should also have the following methods: accelerate The accelerate method should add 5 to the speed data attribute each time it is called. brake The brake method should subtract 5 from the speed data attribute each time it is called. get_speed The get_speed method should return the current speed. Next, design a program that creates a Car object then calls the accelerate method five times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method five times. After…
- A base class’s_________members are accessible within that base class and anywhere that the program has a handle to an object of that class or one of its derived classes.2. Car Class Write a class named Car that has the following data attributes: _ _year_model (for the car’s year model) _ _make (for the make of the car) _ _speed (for the car’s current speed) The Car class should have an _ _init_ _ method that accepts the car’s year model and make as arguments. These values should be assigned to the object’s _ _year_model and _ _make data attributes. It should also assign 0 to the _ _speed data attribute. The class should also have the following methods: accelerate The accelerate method should add 5 to the speed data attribute each time it is called. brake The brake method should subtract 5 from the speed data attribute each time it is called. get_speed The get_speed method should return the current speed. Next, design a program that creates a Car object then calls the accelerate method five times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method five times. After each call to the…Breed Class Create a Breed class with the following: Member Variables Create the following private member variables, all of type std::string: species_ breed_name_ color_ Constructors Create a default constructor for Breed that sets its species_ to "Dog", breed_name_ to "Pug", and color_ to "Fawn". Create a non-default constructor that receives a std::string for species_, breed_name_, and color_; in that order. The values from the constructor should appropriately assign the member variables. Accessors and Mutators Create accessors and mutators for all member variables, following the naming conventions covered in class. e.g. for species_, name the accessor Species, and the mutator SetSpecies. Pet Class Create a Pet class with the following: Member Variables Create the following private member variables: std::string name_ Breed breed_ double weight_ Constructors Create a default constructor for Pet that sets its name to "Doug" and weight to 15.6. The Breed object will…