Add the following new constructor in the BMI class:/** Construct a BMI with the specified name, age, weight,* feet, and inches*/public BMI(String name, int age, double weight, double feet,double inches)
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Add the following new constructor in the BMI class:
/** Construct a BMI with the specified name, age, weight,
* feet, and inches
*/
public BMI(String name, int age, double weight, double feet,
double inches)
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- Use Python Programming Language Write code that defines a class named Animal: Add an attribute for the animal name. Add an eat() method for Animal that prints ``Munch munch.'' A make_noise() method for Animal that prints ``Grrr says [animal name].'' Add a constructor for the Animal class that prints ``An animal has been born.'' A class named Cat: Make Animal the parent. A make_noise() method for Cat that prints ``Meow says [animal name].'' A constructor for Cat that prints ``A cat has been born.'' Modify the constructor so it calls the parent constructor as well. A class named Dog: Make Animal the parent. A make_noise() method for Dog that prints ``Bark says [animal name].'' A constructor for Dog that prints ``A dog has been born.'' Modify the constructor so it calls the parent constructor as well. Create a test program that will: Code that creates a cat, two dogs, and an animal. Sets the name for each animal. Code that calls eat() and make_noise() for each animal. (Don't…# Coding - Simulate a robot Write a program that simulates the movements of a robot. The robot can have three possible movements: turn right turn left advance The robot is placed on a hypothetical infinite grid, facing a particular direction (north, east, south, or west) at a set of `{x,y}` coordinates,e.g., `{3,8}`, with coordinates increasing to the north and east. Create a Class `Robot` that contains a method `execute` which given a number of instructions will calculate the robot's new position, and the the direction in which it is pointing. ## Example The letter-string "RAALAL" means: Turn right Advance twice Turn left Advance once Turn left yet again Say a robot starts at `{7, 3}` facing north. Running this stream of instructions should leave it at `{9, 4}` facing west. ## Inputs and Outputs The argument of the `execute` is `string` in the format `X Y BEARING COMMANDS`. The method should return a one-liner `string` in the format `X Y BEARING`. In the…Part 1 Java Create a UML class diagram for the Circle class as described below: radius: a double PI: a final double initialized with the value 3.14159 The class should have the following methods: a constructor that takes the radius of the circle getRadius – An accessor (getter) for the radius setRadius - A mutator (setter) method for the radius calculateArea - Returns the area of the circle, which is calculated as: area = PI * radius * radius calculateDiameter - Returns the diameter of the circle, which is calculated as: diameter = radius * 2 calculateCircumference - Returns the circumference of the circle, which is calculated as: circumference = 2 * PI * radius Create test data for several different Circle objects and calculate the expected results of calling the various methods. Input Expected Results radius Area Diameter Circumference
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