Video game developer

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    1. Which question did you pick and why? I chose the question on whether video game developers have ethical obligations. The reason that I chose it was due to the fact that I am interested in video game development. There are many controversial video games, such as Grand Theft Auto, or Call of Duty, on the market that give the majority of video games a bad name. I feel like video game developers do have ethical obligations to an extent. We do have a rating system in place, and it seems that majority

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    career goals as a professional video game developer who owns a game studio are something that I have dreamed about for as long as I can remember. While I have had some bumps in the road of my career choices (what high school kid hasn't?), the only thing that I have consistent passion, commitment, and devotion for are video games. I got my first video game when I was five on the Gameboy Advance, and ever since then, I have been permanently addicted. While my taste for games has changed, my intense craving

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    have chosen to investigate the process that game developers use to make a video game. Games have been around since 1951 when the first game Pong was invented, which took to an international stage (Pong Story, 2013). Since then technology has evolved, which has allowed game designers to make more sophisticated and technical games, which gives the players a more realistic experience. What kind of software are used to make game? ‘After designing the game 's concept, as well as the characters and environments;

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    Introduction NRCGamingPro, a newly formed games development company, wants to populate their offices with 20 new PC’s and a server to develop and test games aimed at PlayStation and X-Box platforms. In order to provide NRCGamingPro with suitable specification for each PC and the server, it is necessary to compare the standard home PC, which was suggested by the manager of this new company, to a game development PC. During that comparison I will explain main differences between use of PC at home/office

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    An Information Security Engineer for a video game development company has many things to be concerned about. A few items of concern are compromised game servers, DDoS, and Threat Group-3279 (TG-3279). For each of these malicious attacks and threats there is a strategy for addressing the risk. In addition there are also potential controls that the company could use to mitigate each risk. Risk management, control identification, and selection processes are important. The best strategy for

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    Blog 29 – How to stretch your online casino bonus While it seems like there are countless welcome bonus and sign-up offers available to players, once one is claimed at an online casino that’s it. At each online casino you register at you get one welcome bonus and no more. That means that when an online casino bonus lands in your account the key is to making last as long as possible. While this seems easy enough, it tends to be tougher than most people realise. If you really want to see your online

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    Activision Blizzard is an industry leader for producing and designing video games. They have annual revenues of 4 billion, annual income of 2.2 billion and total assets of 5.5 billion. Activision, as they are commonly known, have great customer support and even better technical support, despite having to deal with one of the most impatient and finicky customer bases, the gamer. So how do they stack up in social responsibility? As a video game company Activision does not have the usual responsibilities that

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    (EA) is a video game company that was named the “Worst Company in America” for two years in a row by readers of Consumerist. Electronic Arts had extremely negative Corporate Social Responsibility with three groups: their customers, employees, and competitors. Consumer Affairs/Product & Services-Stakeholders: Customers/Consumers Paying Extra For Games Electronic Arts and their customers did not have a great relationship. First, Electronic Arts would make customers who bought their games pay extra

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    Managing change paper III

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    MGT/426 September 13, 2013 Managing Change Part III Electronic Arts is one of the leading video game developers within the gaming culture. With development sites located in Canada, Florida, Texas, and Louisiana EA has arguably become the mainstay in the gaming world and should remain competitive within that market for years to come. During this essay

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    last of us is a PS3 video game, in which the producers (Naughty dog) present a real life post-apocalypse that you will guide through as a child and as an adult. These two characters have a hard life with nothing but utter despair around them. This can easily be genuinely considered the greatest game of its type. The world has been destroyed by a virus that took over the whole world overnight and swept the nation leading to a land of hopelessness and a real life hell. No other game has this combination

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