Super Smash Bros.

Sort By:
Page 6 of 12 - About 111 essays
  • Decent Essays

    The Legend of Zelda Ocarina of Time was released in the November of 1998. Upon its release it was widely acclaimed from critics to players. It’s rare for a game for its age to still be in talks today decades later. On “Metacritic” it's in the top 3 highest rated games of all time. It's a game every 90’s kids remember and have played. No one expected for Ocarina of Time to split the Zelda timeline into 3 and leave the games into a whole new disaster. There are spoilers ahead for the Ocarina of Time

    • 995 Words
    • 4 Pages
    Decent Essays
  • Good Essays

    Video Game Music Essay

    • 3068 Words
    • 13 Pages
    • 12 Works Cited

    The History of Video Game Music In America, video game music is seen as one of the lowest forms of entertainment and its composers are obscure and unknown to most of those who play the games, while in Japan, it is a major component of their popular culture, and composers such as Koji Kondo are treated like famed celebrities. Game music is still not widely considered an art form, and yet the compositions have become as complex and sophisticated as arrangements for film and television

    • 3068 Words
    • 13 Pages
    • 12 Works Cited
    Good Essays
  • Decent Essays

    Terrible Game AI

    • 957 Words
    • 4 Pages

    Terrible Game AI One game with notably terrible AI would be the infamous Daikatana. The enemies of the game have various issues with their AI, one of them being their simplistic behaviors where the majority of the enemies are close-ranged and would simply charge directly at the player, showing no other form of strategy and thus making their AI appear to be completely flat. However, even those issues are meager when compared to the frustration posed by the AI of the player’s sidekicks. In Daikatana

    • 957 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Saving the princess from Donkey Kong and later on in Super Mario from King Bowser Koopa. Mario had to go through several levels fighting bosses on the way to achieve his goal, saving the princess. Kids would eat up the concept of the game. Kids were actively involved, playing as the main character, saving

    • 680 Words
    • 3 Pages
    Decent Essays
  • Good Essays

    When Using Teleportation, Clear the Area of All Flies Do you ever wish that you could vanish in a puff of smoke, only to reappear a short distance ahead of where you originally stood? The good ol’ Nightcrawler teleportation gag would be pretty neat to have, wouldn’t it? When this teleportation mechanic is the backbone of an Action-Platformer, what you get is Roving Rogue on the Wii U. BAMF!BAMF! Don’t be confused though. Roving Rogue is not a Rogue-like although the word “rogue” is in the title

    • 999 Words
    • 4 Pages
    Good Essays
  • Decent Essays

    Throughout the world women are depicted to be oversexualized among forms of media such as video games and comic books. The idea of oversexualization towards female characters is that they have been often drawn and animated in hypersexual ways. Even going as far as viewing them as a sex object, their revealing body images are eye candy through the eyes of men. Hence women found in comic books and video games are frequently emphasized by their excessive physical appearances, objectification, portrayal

    • 982 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    When I was little, I loved to try lots of new things. Games, toys, candy; but I had never heard of video games. Until one day on the bus, my neighbor told me that he had a Wii. I had seen commercials for it, and it looked fun. Originally I never wanted one because it was so expensive. That night when I went over to his house, my life would never be the same. Later that day I went over to his house. Ordinarily we run around, shoot each other with face guns, and do other things like that. I was

    • 864 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    ‘Berzerk’ is top view shooting arcade game that is developed by ‘Stern Electronic’ Company in 1980. The purpose of the game is to survive from the killing robots. In the game, player needs to destroy the robots, run away from an unbeatable monster, and move to the next randomly generated area until the player die. The humanoid, a green figure that is controlled by players, uses the green laser to eliminate the enemies. If the humanoid stays in one place longer or kills every robot in the place, Evil

    • 592 Words
    • 3 Pages
    Decent Essays
  • Decent Essays

    icons later in his career like Shigeru Miyamoto or Takashi Tezuka. Nintendo continued to create memorable toys until the early 80’s, much thanks to going to Yokoi. Yokoi also started working with Miyamoto on arcade machines like Donkey Kong and Mario Bros. At about the same time, Yokoi was working on a new phenomenon that would turn into very successful series: The Game & Watch series.The Game & Watch series are a total of 60 handheld video games that were released between 1980 and 1991. The games

    • 815 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    There is also a dedicated button to allow both Mario Bros. to jump normally without the need to swap back to the standard jump icon. It’s an absolute godsend, eliminating a major gripe I had with the original. As for new combat features, the timing for pressing buttons for moves has been made demonstrably

    • 793 Words
    • 4 Pages
    Decent Essays