In order to design composite liner, the interface shear behavior of HDPE and CCLs needs to be considered since it causes risk of sliding failure. During landfill operation, the interface shear behavior can be influenced by many factors. Wastes are placed in the landfill sites with specific sequences, the landfill final cover is gradually built with these sequences. As a result, parts of the slope liner can be exposed to F-T cycles in landfill located in cold regions. Thus, the temperature change
Designing your web interface for children If we told you that designing your website for children specifically would make it more successful, would you believe us? Children spend a lot of their time online now however their cognitive and physical limitations due to their age can present a lot of challenges when they are surfing the Internet. Couple that with some very poorly designed content and hard to see patterns and you create a very bad mix. As website designers, we have a responsibility to
Strengths: Ayanda greets the client in a polite and a professional tone. From here, she is sure to explain the difference of the username and the email address on file. She assists the client with updating the username on file to match her email address. The call ends on a polite note. Inches: Accessing the file- We should always ask the clients for account info ( loan or phone number) when accessing the account. We should not provide the impression that we have the account readily available
7- Interface keratitis: The interface left during DALK is a potential dead space and intraoperative introduction of microorganisms can proliferate within this space without a host immune response. The most common microorganism retrieved from DALK-interface keratitis is Candida (Kanavi et al., 2007). Candida infection occurs due to donor corneal contamination or by the microflora of the conjunctiva and ocular adnexa. After transplantation of a contaminated donor cornea to the recipient
There are many moving parts that work together to create an effective user interface. This idea is exemplified in Notes on Design Practice: Stories and Prototypes as Catalysts for Communication by Thomas Erickson because he gives the reader a nice overview of all of the creative pieces that go into this design process from start to finish. On a more focused level, Prototyping for Tiny Fingers by Marc Rettig puts a key element of that process under a microscope and breaks down what makes it so vital
5. Evaluation The creation of our graphical and Command Line interface came about as a means of testing our algorithms. Since we were attempting to mine associations from large datasets, it made sense to test our mining algorithms on artificially created datasets so as to check whether or not our algorithms were successful. Therefore, we devised the graphical interface to allow us to create sufficiently large datasets based upon association rules. This allowed us to plant specific rules with set
developers are now facing the challenge of designing not only hardware architectures but also complex software. One of the most challenging problems is to design a well usable smartphone. For instance, the process of designing the graphical user interface of a
built using a number of separate objects. Each object is used in a clear order. So images are layered. It is important that images appear in order and overlay the first image, or else an interface may look as an incomplete object to the user. If images are positioned behind or in front of text, then the whole interface will not be able to be seen. Therefore GUI should appear in front of text on the desktop and not behind existing images on the desktop. Furthermore if the positioning of the objects has
organize the content with respect to the principles of contrast, repetition, alignment and proximity. All these steps must be taken to accomplish three of our usability goals (effective home page, Clarity of the interface, Motivating website), as well as to meet two of the Windows Interface Guidelines, "aesthetics" and "simplicity". Another aspect is the lack of menu, quick links and search engine, based on our observations, users were not able to find different kinds of information they were looking
good user interface, hence according to the ISO 9241-210 standard, usability is the measurement of how a product is used to accomplish specific tasks with effectiveness, efficiency and satisfaction within a prescribed setting (Kaasinen et al., 2015). According to Chughtai, Zhang, and Craig (2015) usability takes into account how easy it is to learn and use a system, including easy navigation for average users. Nielsen (1994) posited that usability is a significant factor of interface design in