Grand Theft Auto III

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    Violent Video Games

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    Today it is very common to have video games in the household. In fact, it is so common that it is difficult to imagine a house without them. This shows how important video games are. Many children have access to video games that might not be appropriate for their age group. The need for children to stay connected has lessened. Unfortunately, these violent games are the most attractive to young people, and that can have a negative impact on youth. The question arises? Is there any link between violent

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    eventually know how to not only master killing someone in High Definition, but also in real life. Louisiana law enforcement shared a striking story about how an eight-year-old boy intentionally shot and killed his elderly caregiver after playing “Grand Theft

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    Should teens be able to buy violent video games? No, teens should not be able to purchase video games that contain violent content. Violent video games in a person’s early years could result in much, much worse things later on in life. Studies show that violent video games could result in bullying, criminal activity, or in worse cases, suicide. Games that withhold violent scenes can result in bullying. Children will see what they are doing in their game, and think that it would be acceptable to

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    The action-adventure game Assassin’s Creed III: Liberation we can gound the half-French, half-Haitian protagonist Aveline living in 18th-century New Orleans. We Are Chicago is a first-person narrative adventure played through the eyes of Aaron, a young African-American man growing up in Chicago’s

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    How has violence in the mass media affect young youth and teenagers in their daily life in today 's society? Violence in the Mass Media is shaping young youth and teenager’s brains in their early aged of life, impacting their daily lives and delivering the wrong message. The media are sure the messenger but not always it delivers a healthy a message. Violence in the mass media is leading young youth and teenagers to think violence is acceptable, they commit crimes in society, and violence in the

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    Violent Video Games

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    I’ve had a burning passion for video games all my life for about three different generations of video game consoles. The video games I’ve played vary from family friendly games such as Super Mario Bros. to mature games such as Grand Theft Auto V. New blockbuster games are being released consistently each year, so it appears my hobby will stay with me for years to come. The only industry that rivals the videogame industry is the movie industry however arguments can be made that video games have more

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    Video games or online games are played everyday by a vast majority of teens in the United States. It is estimated that in 2008 approximately 70-90% of teens reportedly play these games. Many individuals believe that video games offer a learning experience like no other. However, video games distract from learning and actually negatively affect the minds of teen players, therefore, playing video or online games is indisputably harmful to adolescents’ intellectual and social development. To begin

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    items with no real monetary value. Since this video game was a massively multiplayer online videogame, and the items stolen were taken from another player, the boy’s actions were still classified as theft, and he was punished as such. If some monetary value, or the game rules explicitly prohibit theft, then there should be real consequences for the player. All of this poses the question: should

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    think that video games promote real-life violence. Newport, Tennessee 2003, a 15-year old and 13-year old took their fathers .22 caliber rifles and opened fire on an interstate highway. Before this event, earlier that day they had been playing Grand Theft Auto III. It was the 13-year olds idea to steal the guns and go shoot at the real thing, instead of the virtual thing. When they were caught, they told the police that they didn’t intend on hurting anyone; they just wanted to do it like the game. Without

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    significant role either. Take the following drastic event as an example: Two men accused of running down Jerry Steinberg with a car, then beating and kicking him into a coma, . . . had spent part of the previous night drinking beer and playing "Grand Theft Auto III". . . After attacking Steinberg, they played the video game again, police were told. Meanwhile, about five miles away, Steinberg's family gathered at Saint Mary's Mercy

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