Computer role-playing game

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    played computer games, which was an 8% growth of the computer gaming industry compared to the previous year (Kuss, 2013) and this number has been growing since. With this huge player base, there are different types of online gaming, to please everyone interested in gaming. Massively Multiplayer Online games (MMOs), offer the possibility to play together with many other players and can be differentiated based on game content and player experience. The most popular MMOs are role- playing games, first-person

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    Educational benefits of computer games for kids Long before computers become common for home use, children from not well up families did not have access to computers. This means that children did not involve themselves with computers and computers games too. With computers becoming common not only to offices but homes too, children are able to access the computer easily and more to it have given up their physical games to involve themselves with computers games. To this effect, concern have been

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    “Although the game appears to be a fun and exciting activity for teens, there have been incidents recently that add a very dangerous element.” Principal, Kathy Charlton of Hempfield Area High school remarked. These incidents included students running around near school buses and ambushing each other in and around restaurants and local malls. It is my belief that violent role playing games should not be executed. Furthermore, it initiates transgressive habits and it also teaches students how to kill

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    Video games have some adverse effects, but they are also valuable learning tools. Research about the role of video games as instruments of higher education is inadequate. The data is also limited by the lack of long-term studies and inconsistent findings. Anyone that has not participated in the activity of playing video games may look down on those that do, because it is not seen generally as a productive use of one’s own time. If playing video games were to be compared to other activities that are

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    children also becoming active users of new media. Couple decades ago not everyone could afford a TV, computer or smartphone, but today almost every household have at least one of latest electronics devices with internet connection. Children exposed to the different types of new media since the very young age. Today we can see toddler in a stroller holding smartphone and watching cartoons or playing games. This child can’t even walk yet, but he/she knows how to do basic manipulations with a smartphone

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    BACKGROUND Responsible gaming is an attitude the students need if they were to engage into playing computer online games. Developing this attitude is not a personal choice alone, it required the participation of the society. As time continues to run, our world keeps getting more advance and modernize and until now, it doesn’t stop. One of the finished products of modernization is the machine called computer. Since it was invented and being developed, it gives us benefits and brings significance

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    teenagers play violent role playing games. Some people say it’s distracting for teenagers to play violent role playing games and some say it helps them. The assassin is a popular game that was developed in 2003 by Warren Gerstacker. It is now a popular game that is also played in Brooklyn Private School. If you ask me, I say it is good. Nicholas Kilstein stated “Students either became creative or was already creative because of assassin.” First of all, violent role playing games helps students in the

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    The Spy in the Computer Essay

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    The Spy in the Computer A study of how computer games, as a modern narrative form, draw on and develop the tradition of espionage fiction. The spy entered the computer a long time ago. During the Second World War, both the Axis and the Allies used the computer extensively in code-breaking and allied operations. And following from these rather rudimentary forays, espionage through the computer has reached alarming proportions even as other technologies have continued to advance. The focus

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    among young adults. This is because, most young adults are now stuck on their computers and internet, playing games all day. This has led to serious gaming problems among such individuals because they have no social life outside of the game world. Playing game, is a good way of having fun and developing one’s cognitive ability. The benefits of playing video games are numerous when done in moderation. “Playing brain-teasing game for just two hours a week may help slow the degree of mental decay associated

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    examine the effect of video games on youth’s social and communal activities. The results showed that the youth that have ever played some social video games had more social and political capability than people who never played social video games. Among young gamers, 63% people have heard or seen “people becoming mean and more aggressive while playing violent games”, 49% people have heard or seen “people becoming hateful, racist and violent while playing violent games” and more people, 78% people

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