Nisaa Kirtman PSY 7102, Week 4 Internet addiction, excessive usage, and gratification: A review of two articles The growth of the internet and internet-dependency has become some of the many facets in people?s day-to-day lives. Smartphones, radio, the television, newspapers, and magazines are flooded with news and non-stop information that some may not classify as ?news? (e.g., celebrity gossip, etc.). It seems that the prevalence of the internet are indicators of a nation, communities, organizations
Introduction Gambling Addiction and Problem Gambling To some people gambling is just a waste of time and money but to some it can be a winning streak. Back then in the 1970s 30-55 years old was the typical age that most people gambled but now the typical age is 17-70 years old. In the United States the legal age to gamble is 21 in most casinos and in some Indian casinos the legal age is 18. There are many ways to gamble there are casinos, online gambling and even home gambling with family or
Are Video Games Addictive? Off the bat anything can be addictive. Like food, shopping or shopping for food. Addiction is not always about an item that hooks you in like a magnet. Many times addiction is psychological, how you view it. Please keep that in mind while you read. Video gaming is an increasingly popular pastime, because you can get them on your phone, mobile device, computer, and tablet. But can video games be addicting? Yes they can! Video games can start to take priority in your life
others, which causes many issues. According to the article “Internet Addiction and Antisocial Internet Behavior of Adolescents” the author states, Based on previous research, the major antisocial and delinquent behaviors of adolescents include: (1) general deviance such as theft, alcohol use, cheating on exams, and coming to school late; (2) drug use; (3) defying parents (e.g., shouting at one’s father or mother or
syndrome-based defense is a defense based on the acceptability of syndrome-related claims. Since syndromes are viewed as diseases or disorders, we might anticipate the development based on other disorders, perhaps Alzheimer’s, alcoholism, or drug addiction.
In the article “You Are Already Living Inside a Computer” Ian Bogost confronts society as his audience over the apparent addiction to technology that is taking over the world. Bogost depicts characteristics of an egos approach simply by the context of his area of writing, he is writing for a well-established website called The Atlantic. By that alone he is already providing his audience with reasons to believe what he writes, he also makes references to his previous publishing’s. Ian Bogost successfully
doing so per day. However, there are people who are affected by video game addiction and do not know it. The DSM-V (Diagnostic and Statistical Manual of Mental Disorders) does not even consider video game addiction to be a real problem. But, video game addiction is, in fact, a real phenomenon and it is a direct cause of health and social problems, particularly in adolescent males. So, what is a video game and what is an addiction? According to Merriam Webster, a video game can be defined as “an electronic
cortex (“Understanding Addiction: How Addiction Hijacks the Brain”). In “Violence in Movies, Music, and Media,” by Jeanne Nagle, dopamine is compared to a shot of a heavy-duty amphetamine (38). The entertainment an individual finds in shooting another person on a TV screen is the same as one who watches a violent movie that interests them as well. As dopamine is released, the brain naturally wants more as it is very addictive by nature (“Understanding Addiction: How Addiction Hijacks the Brain”). Rosner
Media Anthropology Analysis The Dangers of the Internet This video was really compelling and includes a lot of aspects that sometimes we as parents forget that real threats are there. As a computer science mayor and with an experience of twenty years plus I can say that the internet indeed grows at exponential rates every month. In an article published by (TechnoLlama, 2009) “In countries like the UK, ISPs are struggling to keep up with growing bandwidth demands from online gamers, P2P, Web 2.0 sites
using the Internet negatively effects individuals. In their opinions the use of Internet has negatively affected people mentally, socially, and has made them addicted to the Internet. These effects brought concerns such as isolation, depression, addiction, loneliness, stress, weak social ties, anonymity, and altering identities. Personally, I agree with the authors’ opinion of the use of Internet and its mental, social, and addictive effects towards people. Although, the Internet is sufficient to