Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
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Chapter 28, Problem 28.23PE

(Connected rectangles) Listing 28.10, ConnectedCircles.java, allows the user to create circles and determine whether they are connected. Rewrite the program for rectangles. The program lets the user create a rectangle by clicking a mouse in a blank area that is not currently covered by a rectangle. As the rectangles are added, the rectangles are repainted as filled if they are connected or are unfilled otherwise, as shown in Figure 28.25b–c.

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(PLEASE USE JAVA AND JFRAME GUI) Game rules:The game consists of a two-dimensional field of size m × n (game field). Each element ofthe game field is a button with a number assigned to it.Initialization of the game:• The numbers on the buttons of the game field are set to a random digit between 0and 9• The target value is displayed above the game field• The current sum of the numbers displayed on the buttons of the game field is printedbelow the game field• The number of moves to completion is displayed in the upper right corner above thegame field.Playing:The first move is determined by the player by selecting any button (button A) on thegame field.1. The player is allowed to choose a second button (button B) located in the columnor row of the previously selected button (A).2. Upon selecting the second button (B), the value of button (A) is updated accordingto the following formula: A = (AoperationB)mod10.3. The operation for the basic game will be +.4. Decrement the number of moves…
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Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)

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