Absolute Java (6th Edition)
6th Edition
ISBN: 9780134041674
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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How to create a grid of buttons - grid size should be random. 3 or 4 of the buttons in the grid should be coloured in blue randomly and displayed for 10 seconds only. once the colours on the buttons disappear and returns to its original state, user will click on the buttons on the grid. If the button clicked is the same as the coloured button shown initially, the clicked button colour should become green. If the button clicked is not the same as any of the coloured buttons shown earlier, it should become red colour.(android studio - kotlin) example photo of a grid of buttons:.
Create an app that enables the user to play the game of 15. The game has a 4-by-4 board with a total of 16 slots. One slot is empty; the others are occupied by 15 square tiles numbered 1 through 15. The user can move any tile next to the currently empty slot into that slot by clicking that tile. Your app should create the board with the tiles in random order. The goal is to arrange the tiles into sequential order, row by row—that is, 1–4 in the first row, 5–8 in the second row, 9–12 in the third row and 13–15 in the fourth row.
Design and implement an application that presents three buttons and a label to the user.
The buttons should be labeled Increment, Decrement, and Randomize.
Display a numeric value (initially 50) using the label.
Each time the Increment button is pushed, increment the value displayed.
Likewise, each time the Decrement button is pushed, decrement the value displayed.
When the Randomize button is pushed, the number displayed should be randomized between 1 and 100,
inclusive.
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