Your character, a level 1 fighter, attacks a goblin with a longsword. An attack will hit if your Attack Roll is equal to or exceeds the target's Armor Class (AC). You make an attack roll by rolling a d20 and adding your Ability Modifier (Strength in this case) and Proficiency Bonus. Suppose that you have a strength modifier of +3, a proficiency bonus of +2, and that the goblin's AC is 12. Calculate the probability that your attack will hit the goblin. Note: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule.

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Your character, a level 1 fighter, attacks a goblin with a longsword.
An attack will hit if your Attack Roll is equal to or exceeds the target's Armor Class (AC).
You make an attack roll by rolling a d20 and adding your Ability Modifier (Strength in this case) and Proficiency Bonus.
Suppose that you have a strength modifier of +3, a proficiency bonus of +2, and that the goblin's AC is 12.
Calculate the probability that your attack will hit the goblin.
Note: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have
the finesse or thrown property break this rule.
Transcribed Image Text:Your character, a level 1 fighter, attacks a goblin with a longsword. An attack will hit if your Attack Roll is equal to or exceeds the target's Armor Class (AC). You make an attack roll by rolling a d20 and adding your Ability Modifier (Strength in this case) and Proficiency Bonus. Suppose that you have a strength modifier of +3, a proficiency bonus of +2, and that the goblin's AC is 12. Calculate the probability that your attack will hit the goblin. Note: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule.
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