Write an assembly program that: 1. Sets the cursor position at the 5th row & 10th column. 2. Displays 'O' at the cursor position. 3. Waits for user entry of one character. 4. User can enter any of the five characters: (a) 'q': the program quit. (b) 'w': moves the character one row up. (c) 'z': moves the character one row down. (d) 'a': moves the character one column left. (e) 'd': moves the character one column right. 5. When the character ('O') reaches the edge it should complete from the opposite side in the same row/column (just like the simple snake game). << YOUR CODE SHOULD WORK CORRECTLY VIA TASM >> * Any two identical programs will be evaluated to zero !!! Submission: **.asm code and a screenshot for the output screen !! Output screensho
Write an assembly program that: 1. Sets the cursor position at the 5th row & 10th column. 2. Displays 'O' at the cursor position. 3. Waits for user entry of one character. 4. User can enter any of the five characters: (a) 'q': the program quit. (b) 'w': moves the character one row up. (c) 'z': moves the character one row down. (d) 'a': moves the character one column left. (e) 'd': moves the character one column right. 5. When the character ('O') reaches the edge it should complete from the opposite side in the same row/column (just like the simple snake game). << YOUR CODE SHOULD WORK CORRECTLY VIA TASM >> * Any two identical programs will be evaluated to zero !!! Submission: **.asm code and a screenshot for the output screen !! Output screensho
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Write an assembly program that:
1. Sets the cursor position at the 5th row & 10th column.
2. Displays 'O' at the cursor position.
3. Waits for user entry of one character.
4. User can enter any of the five characters:
(a) 'q': the program quit.
(b) 'w': moves the character one row up.
(c) 'z': moves the character one row down.
(d) 'a': moves the character one column left.
(e) 'd': moves the character one column right.
5. When the character ('O') reaches the edge it should complete from the opposite side in the same row/column (just like the simple snake game).
<< YOUR CODE SHOULD WORK CORRECTLY VIA TASM >>
* Any two identical programs will be evaluated to zero !!!
Submission: **.asm code and a screenshot for the output screen !!
Output screenshots
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